North Texas RPG Con 2016
Last June, I attended the North Texas RPG Con. This was my first gaming convention since Forge Midwest a couple of years ago. Like Forge Midwest, this is a gaming convention where all you do is game—and, of course, chat with people about gaming in between gaming.
I signed up ahead of time for five games, although I ended up having to cancel the first one due to my mis-entering the dates in my calendar. I ended up playing Villains and Vigilantes, D&D, Empire of the Petal Throne, and BX.
The Villains and Vigilantes game was under the new, third-edition rules, run by Jeff Dee. The rules seemed very similar to the old rules, except that the attack vs. defense table has been removed and replaced with a simpler d20 roll against a standard target number. And, while it didn’t affect us at the table, there is some sort of a point-based character-creation system.
The pre-gens were pure seventies superhero team, a bunch of mostly-unrelated heroes banding together to have a grand time. Running away with the MVP award, if we’d had one, would be The Schnozz, a Jimmy Durante type with a floppy hat and a big nose with precognitive smell.
“The future,” he said, “smells strange.”
Many of the old V&V standbys showed up, from CHESS to Intercrime, the latter not surprising since this appears to be the adventure Intercrime: Hostile Takeover.
The first D&D game I played was, as far as I could tell, Original D&D. Dennis Sustare ran a real old-school adventure involving modern characters traveling into magical realms, most of which had to do with literary or historical figures. The biggest treasure in that game was probably the signatures on the library card in the Bodleian Library: Tolkien, Huxley, Geisel, Lawrence… no spoilers because it appears to be an regular session, but if you get the chance to play in an “Oxford Tarot” game, take it.
The next game: a takeoff on The Maltese Falcon set in Tékumel and run by Victor Raymond. I didn’t catch the Maltese Falcon references as I hadn’t yet read the book, but reading the book a few months ago I immediately caught on. I have never played Empire of the Petal Throne before this. It was a great game and a great experience.
And my second D&D game, this time Basic/Expert D&D, was in Bruce Heard’s Calidar game. This meant we spent most of the game with D&D characters in outer space, orbiting the planet Calidar and exploring a giant, invisible rock in stationary orbit just above the Eye of Azul on the planet’s surface. It very much captured the feel of the first BX games I played and ran long ago.
And there were a lot more games than that; I had a hard time choosing which games to sign up for.
The convention is pretty much all games—there aren’t any panels, or very few. Even the vendor area is quite small. There was one discussion with Chris Holmes, son of J. Eric Holmes, who wrote the Blue Book Basic D&D. It was very interesting, but, with all the late-night gaming going on the previous two days, subdued.
The session slots are six hours long, which gives GMs a lot more space to play in than the normal four-hour slots at conventions.
NTRPGCon was a lot of fun. I’ll be back again in 2017. If you want to come, sign-up has already started, and some games have been posted.
- Bruce Heard
- “Calidar is the name of a planet around which circle three moons, one for each of the main off-world races—humans, elves, and dwarves. For centuries, these rival empires have coveted the big blue world that looms large in their skies. Facing overpopulation and their lunar resources' approaching depletion, they've yearned for new lands over which to expand.”
- Intercrime: Hostile Takeover for V&V: Jeff Dee at Monkey House Games
- “Who are the Firebrands, and who supplied them with the flame-spewing rocket suits they use to perform their dastardly crimes? In this introductory adventure for Villains and Vigilantes™, players are superheroes on the trail of Intercrime—the world-spanning criminal syndicate!”
- John Eric Holmes Reading and Panel Discussion
- “An informal seminar about the many contributions of J. Eric Holmes to the D&D game, moderated by Chris Holmes (son of JEH and co-author on some projects), Zach Howard (host of the Zenopus Archives website and blog, Holmes scholar, and Acaeum member), and Allan Grohe (editor of JEH’s *Tales of Peril*, from Black Blade Publishing). Chris Holmes will read from JEH’s fiction, and discussion will span JEH’s game designs, fiction writing, home campaign, the Holmes Basic manuscript, and perhaps a slide show as well.”
- Monkey House Games
- “Monkey House Games was formed by Jeff Dee and Jack Herman, the co-creators of the classic superhero role-playing game ‘Villains and Vigilantes’, in May of 2010. The name was inspired by an in-joke that Jeff and Jack shared way back in the 1980’s, referring to one another as ‘game designers raised by apes’.”
- North Texas RPG Con
- “The NTRPG Con focuses on old-school Dungeons & Dragons gaming (OD&D, 1E, 2E, or Basic/Expert) as well as any pre-1999 type of RPG produced by the classic gaming companies of the 70s and 80s (TSR, Chaosium, FGU, FASA, GDW, etc). We also support retro-clone or simulacrum type gaming that copies the old style of RPGs (Swords & Wizardry, Castles & Crusades, and others).”
- Tékumel: The World of the Petal Throne
- “If you’ve never encountered Tékumel before, you’ve stumbled upon an entire world the equal of Tolkien’s Middle-earth in detail and wonder: thousands of years of history, entire languages, rich cultures, unique creatures, bloody conflicts and fascinating mysteries.”
More Dungeons & Dragons
- In Defense of the One-Minute Round
- The six-second combat round de-emphasizes role-playing and problem solving in favor of brute force and pre-defined from-the-sheet actions.
- Critical (fantasy) race theory
- It isn’t racist to address D&D characters by their race. D&D character races are things the character can do. It is racist to imply that real world races are as inferior and superior as fantasy races. Woke racism is still racism.
- Watches in Dungeons and Dragons Fifth Edition
- Watches are actually a bit difficult in D&D 5e due to the sleep/rest rules. Watches with multiple people on each watch, for twice the eyes on target, are even more difficult.
- Surprise and initiative in Advanced Dungeons & Dragons
- For the North Texas Role-Playing Game Convention’s tenth anniversary, I ran an AD&D game; the hardest part was re-figuring out how initiative and surprise work.
- The Great Falling War, Revisited
- Delta’s D&D Hotspot revisits the falling wars, and provides a surprising bit of information about the lethality of falling.
- Six more pages with the topic Dungeons & Dragons, and other related pages
More North Texas RPG Con
- In Honor of Jack “Bones” Burton
- High school biology teacher Jack Burton’s dream job was driving a truck across country where the only people he’d have to talk to will be on the other end of a CB radio.
- Kolchak’s Cold January at North Texas 2024
- I’ll be running another Kolchak: The Night Stalker game at North Texas in 2024, again using the Daredevils rules from Fantasy Games Unlimited. We finally move into 1977 for the great Chicago freeze!
- Flashing Blades at NTRPGC 2024
- I’ll be running a game of Flashing Blades on Wednesday at North Texas 2024.
- A Kolchak Christmas at North Texas 2023
- I’ll be running another Kolchak: The Night Stalker game at North Texas in 2023, again using the Daredevils rules from Fantasy Games Unlimited.
- Kolchak is back, baby! At North Texas 2022
- I’ll be running another Kolchak: The Night Stalker game at North Texas in 2022, again using the Daredevils rules from Fantasy Games Unlimited.
- Five more pages with the topic North Texas RPG Con, and other related pages
More old school renaissance
- Nothing will be restrained from them, which they imagine to do
- Figuring out stuff from “the times before” is hard to do.
- Do not miss Petty Gods!
- This is a tome worthy of the gods—and that’s what it is. A tome of gods usable much as a tome of monsters, placing these petty gods—what Gods & Monsters would call spirit gods—around your sandbox’s map.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Fight On! 7 is out (and I’m in)
- Fight On! issue 7 is out; look for a Gods and Monsters adventure inside.
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Three more pages with the topic old school renaissance, and other related pages
More Villains & Vigilantes
- Mighty Protectors release: Villains & Vigilantes 3.0
- As of today, you should be able to buy both the PDF and the print version of Villains & Vigilantes 3.0: Mighty Protectors. It’s a worthwhile purchase.
- Freeform Villains & Vigilantes calculator
- This MathPad-like command-line filter can be used to create free-form character calculations in Villains & Vigilantes.
- Villains and Vigilantes falling damage off the charts
- Can someone explain Villains and Vigilantes falling damage? I can’t be reading it correctly. Falling speed seems to make sense. It is calculated per turn rather than per second, which makes things easier to calculate at heights lower than 500 feet, but that’s a decent abstraction.
- Brawling weights in Villains and Vigilantes
- Thrown things do damage according to their weight in Villains and Vigilantes. But how much do they weigh?
- Villains and Vigilantes at Monkey House Games
- The best superhero game of the old-school, and possibly still, V&V is an easy game to read and play.