Lamentations of the Flame Princess indie publisher
In my quick review of Fight On! I said there were three places I go when I’m looking for stuff to use with our Gods & Monsters game. Number three is my favorite old-school indie right now, Lamentations of the Flame Princess. I’ve got the first two Green Devil Faces and recently picked up Death Frost Doom.
I ordered directly from James Raggi, before Noble Knight Games started distributing his work; the shipments came from Finland faster than some orders from the mainland United States. I’ll be grabbing Green Devil Face #3 and No Dignity in Death soon, and am looking forward to Insect Shrine.
Death Frost Doom
Death Frost Doom is a 23-page adventure with a wrap-around map, just like the old days. It’s A5, which makes it like a 6x8 book. The cover is a removable map—just like the old TSR adventures. The front of the cover has very nice art by Laura Jalo. She also has a sickeningly well-done piece at the end, which you can see in the preview at their web site. The map (which I assume is by Raggi) is a bit hard to read because the underground is not filled in; impassable rock looks just like open hallway.
Doom is meant to be a moody horror piece with more (dungeon) investigation than fighting. The list of inspirational authors indicates Lovecraft and his minions were the heaviest influence, but on reading it is obviously inspired by Evil Dead. Since I read front to back, I didn’t see the “thanks to Sam Raimi” until I got to the back cover.
It reads like a well-written Judges Guild module. It can be used in any of the old-school D&D clones, and can definitely be used in Gods & Monsters. Like the adventures of old, there is no flavor text, so more preparation is required to ensure I don’t describe what’s not immediately obvious. It’s meant for 1st to 3rd level characters, which means I won’t have a chance to run it for a while, but I am adding it to my short list of third-party adventures.
The book also includes a short, deadly, 4-page adventure at the end, a version of which appeared in Fight On 4.
Green Devil Face #1 and #2
LotFP’s1 Green Devil Face #1 was originally “Fantasy Fucking Vietnam”. The entire 26 page booklet is one adventure, a satirical quagmire of the OD&D dungeon.
17. Jailer Room
The door to the north is labeled “3tards,” and the door to the west is labeled “4ons.”
I’m sure I’m not getting all the jokes; most of them are quite funny in an enjoyably sophomoric way. I can’t but like an adventure that includes references to an old guilty pleasure from college:
Two odd features about this place: If anyone utters the words, “I don’t know,” then a green slime automatically falls on them from the ceiling. Note that the D’footians will never say this phrase, as they know everything.
If a character says, “water,” then he will be soaked by a falling stream of water.
There’s also a library where the characters find rulebooks; reading the books is likely to bork a character’s abilities.
Issue 2 is dedicated to the idea that “the best traps are left in the open, daring the characters to come play with them.” After watching Owen fall for the spirit attachment, I agree. This issue contains short traps from multiple contributors. Most are still Raggi’s ideas, including one that looks like a Frogger trap. Jeff Rients contributes “Yet Another Stupid Giant Chessboard”.
The whole thing’s a lot of fun, a more friendly version of Grimtooth’s, if you remember that ancient series. Some of them are just plain weird, in a Lovecraftian sense. Raggi seems to be a pretty big fan; his “Hallway that does not exist” reminds me of Lovecraft’s Quest of Iranon in some vague indescribable way.
Both of the first two Green Devil Faces are OGL documents.
- Lamentations of the Flame Princess: James Edward Raggi IV
- James Edward Raggi IV, Helsinki, Finland. “Metalhead, Role-Player, American living in Finland, Cranky Son of a Bitch, and Spokesmodel for the Old School Renaissance.”
- Old School Renaissance at Noble Knight Games
- I’ve found Noble Knight a great place to find used gaming books; now they have a section for “OSR” publishers, too.
- Death Frost Doom
- “Up on a mountain sits a house by a cemetery, haunted by the memories of atrocities past. People remember that horrible things happened up on that mountain, but not exactly what those things were. Still, they stay well away, and live long and prosperous lives for their wisdom.”
- Fight On!
- “Fight On! is a journal of shared fantasy. We are a community of role-playing enthusiasts unified by our love of the freewheeling, do-it-yourself approach that birthed this hobby back in the 1970's. We are wargamers who write our own rules and fantasists who build our own worlds, weekend warriors sharing dreams of glory and authors collaborating on tales of heroism and valor. We talk, paint, draw, write, act, costume, build, and roll dice in service of our visions.”
More adventures
- The Adventure Guide’s Handbook
- Weave fantasy stories around characters that you and your friends create. As a Gods & Monsters Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures.
- Kolchak: The Wrong Goodbye (a Daredevils adventure)
- Kolchak and crew investigates strange murders during the 1976 Christmas season. Inspired by “real” Soviet research as reported in UFO magazines of the era.
- Kolchak: The Big Creep (a Daredevils adventure)
- Inspired by The Powers of Dr. Remoux, The Big Creep is a Daredevils adventure for The Night Stalker set in the autumn of 1976.
- Skin a module 3: Thracia to The Lost City
- The Judges Guild module Caverns of Thracia is one of the classics of the old-school. It’s also eminently reskinnable by changing the names of gods and expanding on some of the magic items hidden inside.
- Skin a Module 2: The Fell Pass becomes Mansio Solis
- Karl Merris’s The Fell Pass, from Dragon 32, became the border between dusty desert death and the lush green jungle of the new and magical world of the City.
- 14 more pages with the topic adventures, and other related pages
More old school renaissance
- Nothing will be restrained from them, which they imagine to do
- Figuring out stuff from “the times before” is hard to do.
- North Texas RPG Con 2016
- NTRPG Con is a relatively small gaming-only convention focused on old-school games.
- Do not miss Petty Gods!
- This is a tome worthy of the gods—and that’s what it is. A tome of gods usable much as a tome of monsters, placing these petty gods—what Gods & Monsters would call spirit gods—around your sandbox’s map.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Fight On! 7 is out (and I’m in)
- Fight On! issue 7 is out; look for a Gods and Monsters adventure inside.
- Three more pages with the topic old school renaissance, and other related pages
Portions of this appeared in Alarums and Excursions 405 and 408.