Fourth 2004 Update
As we move towards the 2005 printing, changes have become minor.
This is the second-to-last update before the 2005 printing. The next update will focus on the new skill system and the new mojo system. If you want to comment on those two proposed changes, please go read them!
Thief Skills
Backstab was too expensive. Each increase costs four points (rather than six). The first increase changes the damage multiplier to two, the second to three, the third to four, etc
Specialties
The specialty Long Life was changed to allow for obviously longer life. It provides for living ten times as long instead of only three times as long.
The Ritual Magic specialty also allows ritually casting incompatible spells.
Creatures
The multi-headed Brood of Kerberos have been added to Demons. Corpse lamps, or will o’ the wisps, have been added to undead.
Spells
The compatibility roll has been made easier. Before impressing any new spell formula, the sorceror must make a successful Learning roll to see if the spell and they are compatible. This roll is at a bonus of six, and a penalty equal to the level of the spell.
If the Learning roll succeeds, that spell is compatible with the sorceror and need not be made again. If the Learning roll fails, the spell is not compatible with the sorceror and the sorceror cannot impress that spell. The player may try again on increasing their character’s Sorceror level.
Sunlight has been renamed Light and its effects downgraded to a very bright lantern.
Magic Table has been clarified: the table’s surface will remain at about mid-level to the caster at all times.
The Sleep spell has been clarified: the player may (before rolling the dice) reduce the number of levels affected and apply this as a penalty to all remaining saving rolls vs. the Sleep spell. If the reduction is 3 or more, it is possible for zero levels (and thus zero creatures) to be affected.
Spirits
Spark of Life has been clarified.
Aurora has been added as a third level spirit. Fog has been added as a fourth level spirit. Aurasight has been added as a fifth level spirit. Heal Injury and Restore Health have been added as fifth level spirits. Death’s Door has been added as a sixth level spirit.
- Fields of study
- Gods & Monsters currently has a very flat skill system. Every skill is at the same level, whether it is building a fire, building a bridge, or performing surgery. Besides being somewhat unbalanced, that level of fine detail goes against the rest of the Gods & Monsters system.
- Get your mojo rising
- Mojo points allow players to allocate their characters’ once-random advancements among fields, abilities, and research as they see fit.
- Gods & Monsters Rules
- All rules on creating characters and playing the game. This is what you’ll be using most as both player and adventure guide.
- Arcane Lore
- Lists of spells, skills, psychic powers, and specialties.
- Divine Lore
- Lists of divine spirits and gods.
- Encounter Guide
- A full panoply of creatures from Borogoves to Revenants and more.