Cover image source files
Starting with The Vale of the Azure Sun, I’m also releasing the source files used to create the cover image of these books. I use the Persistence of Vision Raytracer for most of the cover images. POV-Ray is the best tool I’ve found for people who can’t draw but can program.
I’ve included here the best drawing I’ve ever done by hand (not including maps or other things for which rulers and compasses work). It’s done in colored pencil, my favorite medium when the game master is on the phone. Compare Mr. Seven to the covers on every Gods & Monsters book except The Lost Castle of the Astronomers. If I can use Persistence of Vision, anybody can.
One of the nice things about 3D source files is that you can add objects, re-use objects, and change the perspective of the scene very easily. That can make such a tool useful for generating adventure images once you’re comfortable with it.
For example, when I decided I wanted an image for Silver Sails, I was able to re-use the image I used for Simple Photorealism using Persistence of Vision. I went out on the web to find some ancient ship models, added them in flying through space, and in a few minutes had a graphic of far better quality than Mr. Seven.
While it may not come out for a while, The House of Lisport will have a cover designed using GIMP, which is also an impressive software package, and released under the GPL. Although it isn’t quite as useful for you as a 3D source, I’ll be including the GIMP document along with that adventure when I release it. I also used GIMP to create the terrain of the Vale.
I’ve been planning on uploading the scene files for the other books for quite a while, but haven’t gotten around to it. I hope to do so at some point, but because the files are strewn about my home folder, it will take some time to break through my natural procrastination, organize them, and write the instructions.
- The House of Lisport
- A brutal family murder left Lisport Manor empty and the town of Lisport undefended in the great war. Today the last holding of the Earl of Lisport is Lisport House, an inn in the bustling and dangerous gambling town of Fork.
- Men & Supermen
- Men & Supermen is a superhero role-playing game designed for a wide variety of characters, both of powers and power levels.
- POV-Ray
- POV-Ray is a ray-tracing program for Macintosh, Unix, DOS, and Windows. It is very powerful, full-featured, reliable, and free. It also uses a “programmer-style” interface rather than a graphical one. The tutorial that comes with it is well-written, so it’s worth a look .Persistence of Vision is very useful for those of us who like to automate our image creation. It uses a simple scripting language to build up complex 3-dimensional imagery.
- Simple Photorealism using Persistence of Vision
- Simple photorealism for people who can’t draw. This tutorial guides you through using the free Persistence of Vision ray-tracer. You’ll create a planet, with rings and an orbiting moon set against a starry background.
- GIMP
- The GIMP image manipulation program is one of the best free software packages of any kind. Fully multi-platform, the GIMP “is suitable for a variety of image manipulation tasks, including photo retouching, image composition, and image construction”.
- The Vale of the Azure Sun
- There are things in this world that defy all logic. Places that no door enters and no road goes, where the maps exist only in the minds of madmen.
- Silver sail and gold, above a dappled sea
- The lands of Mars, Venus, and beyond, where strange creatures dwell in vast oases of floating vinous balls. Space is a cross between Lovecraft’s Dreamlands and Burroughs’ Martian adventures. Within the outer reaches of the world, ships of driftwood and sailcloth ride the solar winds.
- Persistence of Text
- A series of useful Persistence of Vision tutorials, starting with the very basics of simple object creation and progressing to automation and the usefulness of math.
More gaming tools
- First level calculations in Pocket Gods
- If you need to quickly calculate reactions and other numbers for a first level character, Pocket Gods can now do that for you.
- Roll20 and Gods & Monsters
- Roll20 appears to easily accept the Inkscape maps I’ve been creating for the various Gods & Monsters adventures
- Automatically grab flavor text snippets in Nisus
- In Nisus, it is very easy to grab all text of a specific style, and its nearest heading. This makes it easy to make “room description cards” for handing to the players after reading them.
- hexGIMP for old-school wilderness maps
- The isoMage has a script and brushes for GIMP that make it easy to create old-school TSR-style outdoor maps.
- Constructing encounter tables using Nisus
- Here’s a Nisus Writer macro that makes it a little easier to create encounter tables.
- 13 more pages with the topic gaming tools, and other related pages
If you’ve subscribed to the Gods & Monsters RSS feed in your podcast reader, you’ll find the Simple Photorealism tutorial waiting for you there. Go ahead and try it: it’s a lot of fun.