Online die roller
While going through the Gods & Monsters web site in preparation for (a) fixing all of the links in the greater Highland Games part of the site and (b) adding a magic item database, I ran across an old die roller that I’d forgotten about in a hidden corner of the site. Once I cleared the cobwebs off, it worked pretty well.
I’ve updated it to allow linking, and to show how abilities are rolled; I’ve also re-rendered some of the dice images to make them look better, now that I know a little bit more about rendering in Persistence of Vision.
Note that the links in Highland Games are not yet fixed, so a lot of them don’t work, and a lot of them lead to domain spam, at this writing. When I’m done with that, the RPG section of my site (excepting this blog) will use the same Django template as the die roller page.
- Highland Games
- Highland Games, for the best gaming links, including free and shareware role-playing games, the Men & Supermen superhero RPG, and the original home of the NAGEE for Shadowrun.
- Die Roller
- Gods & Monsters uses d4, d6, d8, d10, d12, d20, and d100. What is a d4? a d20? What is a d100? What do these dice look like, and how do you read them?
- POV-Ray
- POV-Ray is a ray-tracing program for Macintosh, Unix, DOS, and Windows. It is very powerful, full-featured, reliable, and free. It also uses a “programmer-style” interface rather than a graphical one. The tutorial that comes with it is well-written, so it’s worth a look .Persistence of Vision is very useful for those of us who like to automate our image creation. It uses a simple scripting language to build up complex 3-dimensional imagery.
More gaming tools
- First level calculations in Pocket Gods
- If you need to quickly calculate reactions and other numbers for a first level character, Pocket Gods can now do that for you.
- Roll20 and Gods & Monsters
- Roll20 appears to easily accept the Inkscape maps I’ve been creating for the various Gods & Monsters adventures
- Automatically grab flavor text snippets in Nisus
- In Nisus, it is very easy to grab all text of a specific style, and its nearest heading. This makes it easy to make “room description cards” for handing to the players after reading them.
- hexGIMP for old-school wilderness maps
- The isoMage has a script and brushes for GIMP that make it easy to create old-school TSR-style outdoor maps.
- Constructing encounter tables using Nisus
- Here’s a Nisus Writer macro that makes it a little easier to create encounter tables.
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