Dragonsfoot Adventure Modules
I was browsing through Keep on the Borderlands today and, looking at that horrible blue map color that TSR used in its adventures, went and did a Google search on non-repro blue maps. This brought me to a Dragonsfoot forum, which in turn brought me to a treasure-trove of free PDF adventures.
I was especially impressed with John Turcotte’s “Beneath Black Towen” and “Where the Fallen Jarls Sleep”, Michael Haskells “The Battle for Gib Rus”, and Lorne Marshall’s “Moonless Night: The Defense of Goblin’s Tooth”.
Black Towen has a nice player map and really hits the old TSR graphic style well. If you’re an old-school gamer you’ll recognize the shade of blue they use for the dungeon maps in Towen and many other of these adventures.
Because they’re AD&D (first edition) you should have little trouble using them in a Gods & Monsters game if you need a quick adventure for tonight’s game!
- Dragonsfoot AD&D adventure modules at Dragonsfoot
- These AD&D adventures should be easily usable with Gods & Monsters, though you may wish to pre-write some flavor text for the truly old-school modules. Don’t miss their original D&D modules as well.
More adventures
- The Adventure Guide’s Handbook
- Weave fantasy stories around characters that you and your friends create. As a Gods & Monsters Adventure Guide you will present a fantastic world to your players’ characters: all of its great cities, lost ruins, deep forests, and horrendous creatures.
- Kolchak: The Wrong Goodbye (a Daredevils adventure)
- Kolchak and crew investigates strange murders during the 1976 Christmas season. Inspired by “real” Soviet research as reported in UFO magazines of the era.
- Kolchak: The Big Creep (a Daredevils adventure)
- Inspired by The Powers of Dr. Remoux, The Big Creep is a Daredevils adventure for The Night Stalker set in the autumn of 1976.
- Skin a module 3: Thracia to The Lost City
- The Judges Guild module Caverns of Thracia is one of the classics of the old-school. It’s also eminently reskinnable by changing the names of gods and expanding on some of the magic items hidden inside.
- Skin a Module 2: The Fell Pass becomes Mansio Solis
- Karl Merris’s The Fell Pass, from Dragon 32, became the border between dusty desert death and the lush green jungle of the new and magical world of the City.
- 14 more pages with the topic adventures, and other related pages
More old school renaissance
- Nothing will be restrained from them, which they imagine to do
- Figuring out stuff from “the times before” is hard to do.
- North Texas RPG Con 2016
- NTRPG Con is a relatively small gaming-only convention focused on old-school games.
- Do not miss Petty Gods!
- This is a tome worthy of the gods—and that’s what it is. A tome of gods usable much as a tome of monsters, placing these petty gods—what Gods & Monsters would call spirit gods—around your sandbox’s map.
- Old School Cool
- Since I first made Gods & Monsters public over ten years ago, there’s been a groundswell of support for “old-school” D&D games. Since Gods & Monsters is compatible with adventures for original D&D and AD&D, it’s also compatible with adventures for most of these new games.
- Fight On! 7 is out (and I’m in)
- Fight On! issue 7 is out; look for a Gods and Monsters adventure inside.
- Three more pages with the topic old school renaissance, and other related pages