Old School Cool
I love making up my own maps, keying them out, imagining ahead of time what the player characters are going to do, and then watching them tear it to shreds. Sometimes, of course, I need an adventure quickly, or I want to throw them a bit of a curve. There’s a lot of cool stuff out there for old-school games now to choose from. Here are some of my favorites. You should be able to use all of these with Gods & Monsters, and most of them can be easily re-skinned for your own game world.
- Fight On!
- Fight On! has some definite cool. It’s looking a lot like early Dragons; some of the Gods & Monsters-compatible adventures and kernels I’ve bookmarked for later use include:
- Issue 3: The Fifth Circle of Hell (special)
- Issue 4: House of the Ax (levels 4-10) and Mysterious Crystal Hemisphere (levels 2-4)
- Issue 6: The Lower Caves (levels 2-5), Welcome to Slimy Lake (any levels), and Hell-Grave of the Tveirbró∂ur (levels 1-3)
- Issue 7: The Temple of the Sea-Demon (level 3) and Song of Tranquility (levels 3-5)
- Issue 8: I Thirst (levels 3-5), Post-apocalyptic Stormfront Table (special), and The Howling Emptiness (levels 6+).
- Issue 9: Khosura (special), River Walk (levels 4-7), Caverns of the Beast Mistress (levels 3-6; this is a sublevel for the Caverns of Thracia!).
- Issue 9: Khosura (special), City of the Ancients (levels 5-10?)
- Issue 11: The Barbarian King (4-6), Caverns of the Sea Hag (levels 3-5?), The Palace of Eternal Illusion (levels 4-8?).
- Issue 12: The City State of Dusal Dagodli (special), The Deep Caves (special), The Siren Temple (levels 4-8?), Pigdivot (special).
- Issue 13: The Mysterious Laboratory of Xoth-Ragar (levels 5-7?), Fruiting Towers (levels 3-5?), Fungus Forest and Mold Falls (levels 6-9?).
- Castle of the Mad Archmage
- The Greyhawk Grognard’s Castle is now complete at twelve and a half levels. It is uniquely old-school and the maps are beautiful. Technically, it isn’t the castle, it’s the dungeon of the castle. It’s designed to go underneath a castle of your own design, but there’s also a very nice top level by Richard Graves, The Mad Demigod’s Castle. You can find it on…
- Dragonsfoot
- Dragonsfoot’s archive contains both adventures and a sporadic e-zine, Footprints. Footprints #1 came out in early 2004; it’s now up to issue 17. Like Gods & Monsters, Dragonsfoot was old-school before it was cool, and the site design and general esthetic of the place reflects that. Plus, they now have Len Lakofka continuing Lendore Isle! They have separate sections for Original D&D, AD&D, etc., but you can mix and match easily. The adventures I have marked for future reference are:
- DF14: Goblins Tooth I: Moonless Night by Lorne Marshall, for 6-10 characters of level 1-3
- DF18: Where the Fallen Jarls Sleep, by John A. Turcotte, for characters level 3-5
- L4: Devilspawn, by Len Lakofka, for characters level 3-5
- DF21: Beneath Black Towen, by John A. Turcotte, for characters level 4-6
- DFT2: Battle for Gib Rus, by Michael Haskell, for 6 characters of level 5-7
- Lamentations of the Flame Princess
- Green Devil Face is a fun zine, but Raggi’s adventures really shine. Death Frost Doom is a very cool combination of Lovecraft and Raimi, and Grinding Gear and Three Brides also look very good. Hammers of the God is awesome, and trivially easy to use with Gods & Monsters.
- Stonehell Dungeon: Down Night-Haunted Halls
- Very much in the Judges Guild style, Michael Curtis combines that with the one-page Dungeon style. There’s a complete overview of each section of the dungeon on two facing pages; then a two-page map and key also on facing pages. This makes it very easy to get acquainted with a new dungeon level very quickly. Which is good, because this is a huge dungeon with some cool backstory.
If you can find them, the Dragon Magazine CD-ROM archive is a great source, too. Two of my favorite adventures—Michael Malone’s The Wandering Trees and Larry DiTillio’s Chagmat—are available only on the archive or in the original issues (57• and 63• respectively). Karl Merris’s Fell Pass from issue 32• is a lot of fun also, and was the inspiration for my own Fabrica Solis. None of them are really worth the multi-hundred-dollar price I’m seeing on Amazon and eBay for the CD archive, but you can find at least the latter two at Amazon for reasonable prices. It’s really a lot of fun re-skinning these adventures. My re-skin documents for Chagmat and Fell Pass were almost as much fun to make as my own adventures.
Another place to look, if you can find it, are old issues of the Judges Guild magazines Pegasus, Dungeoneer, and Judges Guild Journal. It’s a blast going through those pioneering magazines. Another one of my favorite adventures, which I haven’t yet had a chance to use, is from the Dungeoneer issue 2, Merle Davenport’s The Fabled Garden of Merlin. The actual issue 2 is hard to find and expensive, but you can also see it in the compendium of issues 1 through 6 which can be found for under ten dollars.
Steven Brandt’s Mythos of Har, with its spectral rivers, might be an interesting adventure, too. I’ve never run it but I have bookmarked it.
In the sky of Har stands but one star of significance, the star Nordus. From this star flowed the power of magic which Har absorbed. This energy then flowed from Har as a river of color and liquid light and from here men obtained their power.
Beneath this river lived many creatures. Each creature had two serpent-like heads, one red-gold, the other white. Where the two necks joined there was a single green eye. Its body was pink-gold with flaming poisonous wings. Each head could spit, the reddish head spit lava, and the white spit storms of ice.
You can find The Mythos of Har in Judges Guild Journal 17.
But even if you don’t haunt used bookstores like I do, you can find great adventures online from the many partisans of the old-school renaissance. It’s a great time to be a doughty RPGer!
- Dragonsfoot
- “Here at Dragonsfoot you will find more free, quality and original First Edition AD&D resources than anywhere else on the net. Available here are new Adventure Modules, Gaming Worlds, Character Classes, New Monsters, Articles and much more.”
- Gods & Monsters
- Explore!
- Lamentations of the Flame Princess: James Edward Raggi IV
- James Edward Raggi IV, Helsinki, Finland. “Metalhead, Role-Player, American living in Finland, Cranky Son of a Bitch, and Spokesmodel for the Old School Renaissance.”
- Old School Renaissance at Noble Knight Games
- I’ve found Noble Knight a great place to find used gaming books; now they have a section for “OSR” publishers, too.
- Recent Gygaxian D&D Products: Guy Fullerton
- Guy Fullerton has created a list of adventures (and systems) for “Gygax-era flavors of D&D”. He’s got a lot of great adventures in the list, and most, if not all, of them should work great with Gods & Monsters.
adventures
- Castle of the Mad Archmage: Joseph Bloch at Greyhawk Grognard
- “The module clocks in at around 180 pages, and a bit under 4 MB. My erstwhile cartographer, Joe Bardales, made new versions of all the maps (which helped a bit with the file size) and my indispensable proofreader, Steve Rubin, made the thing a million times more professional than my typo-laden manuscript would have otherwise been.”
- Dragonsfoot AD&D adventure modules at Dragonsfoot
- These AD&D adventures should be easily usable with Gods & Monsters, though you may wish to pre-write some flavor text for the truly old-school modules. Don’t miss their original D&D modules as well.
- Stonehell Dungeon: Down Night-Haunted Halls: Michael Curtis (paperback)
- Looks like a lot of fun, and takes advantage of the sparseness of old-school adventures to make it easier to get a bird’s-eye view of the adventure.
magazines
- Dragon Magazine 32• (magazine)
- This Dragon was slightly before my time; I wouldn’t start playing for about ten months, and in any case we had no gaming store until my cousins opened a gaming section of their parents dime store a year or two after that. This issue contains The Fell Pass, an adventure from a San Diego gamer that epitomizes old-school. It also contains cool articles on Druids—in fact and fantasy, weapons of the far east, and aquatic megaflora.
- Dragon Magazine 57• (magazine)
- This was the first issue of Dragon Magazine I’d ever seen. And it’s the best cover Dragon ever had combined with one of the best adventures Dragon ever had: The Wandering Trees. And the articles are among the classics: Modern monsters, History of the Shield. This issue, for me, set the bar for every gaming magazine since.
- Dragon Magazine 63• (magazine)
- This was the second issue of Dragon that I saw, and the second that I ever owned. These two issues were the best Dragon magazines, and the best magazines, ever. Issue 63 contained one of the best adventures TSR ever published: The Chagmat. It also expanded on the humanoid creatures that adventurers love to fight, and it told us about “Coins through the ages”, one of the most-reread Dragon articles in my collection.
- Fight On!
- “Fight On! is a journal of shared fantasy. We are a community of role-playing enthusiasts unified by our love of the freewheeling, do-it-yourself approach that birthed this hobby back in the 1970's. We are wargamers who write our own rules and fantasists who build our own worlds, weekend warriors sharing dreams of glory and authors collaborating on tales of heroism and valor. We talk, paint, draw, write, act, costume, build, and roll dice in service of our visions.”
- Footprints at Dragonsfoot
- “Footprints, our very own e-zine, is a wealth of material for any Original AD&D campaign, with variant rules, monsters, articles, cartoons and a mini-module in every issue. All original, never before published material, submitted by Dragonsfoot forum members, many of whom have been old-school AD&D fans since well before it was old-school!”
More Dungeons & Dragons
- In Defense of the One-Minute Round
- The six-second combat round de-emphasizes role-playing and problem solving in favor of brute force and pre-defined from-the-sheet actions.
- Critical (fantasy) race theory
- It isn’t racist to address D&D characters by their race. D&D character races are things the character can do. It is racist to imply that real world races are as inferior and superior as fantasy races. Woke racism is still racism.
- Watches in Dungeons and Dragons Fifth Edition
- Watches are actually a bit difficult in D&D 5e due to the sleep/rest rules. Watches with multiple people on each watch, for twice the eyes on target, are even more difficult.
- Surprise and initiative in Advanced Dungeons & Dragons
- For the North Texas Role-Playing Game Convention’s tenth anniversary, I ran an AD&D game; the hardest part was re-figuring out how initiative and surprise work.
- The Great Falling War, Revisited
- Delta’s D&D Hotspot revisits the falling wars, and provides a surprising bit of information about the lethality of falling.
- Six more pages with the topic Dungeons & Dragons, and other related pages
More old school renaissance
- Nothing will be restrained from them, which they imagine to do
- Figuring out stuff from “the times before” is hard to do.
- North Texas RPG Con 2016
- NTRPG Con is a relatively small gaming-only convention focused on old-school games.
- Do not miss Petty Gods!
- This is a tome worthy of the gods—and that’s what it is. A tome of gods usable much as a tome of monsters, placing these petty gods—what Gods & Monsters would call spirit gods—around your sandbox’s map.
- Fight On! 7 is out (and I’m in)
- Fight On! issue 7 is out; look for a Gods and Monsters adventure inside.
- Lamentations of the Flame Princess indie publisher
- James Raggi is producing some great stuff, easily usable with Gods & Monsters.
- Three more pages with the topic old school renaissance, and other related pages
More old-school
- Island Book 1 and old-school tables
- Judges Guild Island Book 1 is a fascinating playground on which to place a sea-going adventure or campaign. It’s also a great example of the usefulness and wildness of old-school encounter tables.
- Knee deep in monster frogs: A Judges Guild history
- Bill Owen, one of the early members/employees of Judges Guild, has created an amazing color collection of old Judges Guild artifacts: maps, designs, and more from the early days of JG.
- Tractor Feed Adventures
- Old adventures, not worth converting to Gods & Monsters. I haven’t played these since the eighties.
My daughter has been going through a box of my stuff and has unearthed CHAGMAT, which I had thought long-lost back in the 80s!
Alan Barrett at 12:58 p.m. March 7th, 2012
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I think you are required by the laws of karma to either run her through it or, better, have her run you through it!
Jerry in San Diego at 3:10 p.m. March 7th, 2012
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