Rare: | Deserts |
Class: | Divine |
Moral Code: | Chaotic Evil |
Activity Cycle: | Nocturnal |
Diet: | Carnivorous |
Number: | 2d10 |
Level: | 5+1 |
Intelligence: | Average |
Charisma: | Average |
Movement: | 15 |
Attacks: | claws or by weapon |
Damage: | 2d4 or +1 |
Defense: | +5 |
Special Attacks: | desert wail |
Special Defenses: | iron or +1 weapon required to hit |
Size: | Medium (6-8 feet) |
The servants of Tifá skulk the alleys of the city and patrol the night outside the city walls. They still serve, and they rule their masters with whispers, threats, and lies. These jackal-headed scavengers of the abyss are thin and lean, with a soft covering of brown fur over their lanky human-like bodies. They carry bronze swords or spears, and can only be hit by iron weapons or +1 weapons. The mananubi look like the traditional Egyptian paintings of Anubis. They act as much like dogs and jackals as like humans. They are cunning scavengers and quick to exploit weakness.
The desert wail of two or more mananubi is a plaintive, echoing cry that calls up memories of the dead. It may only be performed in deserts or in the open under the night sky. Victims who are not yet hostile or aware of the mananubi can be numbed by this cry as they remember lost loved ones and fear the future. On a failed Willpower roll, victims will be unresponsive for 2d10 minutes—treated as unaware. Any damage will bring them out of the trance at the beginning of the next round. Extremely loud screaming or noise will give them one Perception roll to come out of the trance early; because of this, mananubi rarely kill entranced victims who are part of a group. The willpower roll is at a penalty of 1 if four mananubi wail, and 3 if eight mananubi wail.
Mananubi have an acute sense of smell and hearing. Their smell is as good as their hearing, and they can smell things happening just as we can hear them happening. They gain a Perception bonus of four for hearing and smelling things.