Joe used Fantastic Servant on two wyverns from the abyss to attack the train; their trigger is the train. When they see the train, it attacks the cars with faces. If there are no faces in the windows, it doesn’t attack, but continues on. “Follow the train up Route 47. Kill whoever you see in the cars.”
Bat-winged, barbed, and leathery, they float along the side of the train. Their breath condenses in clouds in the cold night air as they look in from window to window. Their bodies are sixteen feet, with long barbed tails whipping slowly behind them.
Wyvern (Dragon: 6; Survival: 41, 49; Move: 13/20; Attack: claws/bite or tail; Damage: 2d6 or 1d6; Defense: 6; Special attacks: tail poison, claw poison)
A Wyvern’s damage does not heal unless the victim makes an Evasion roll—even survival points. It’s tail contains a deadly poison that may be used three times per day. It has an action time of one round, a strength of 4, and does d3 injuries.
If Joe thinks another creature is necessary, he’ll try for another Wyvern, but will get a different creature, such as a Gryphon.
Greenfield’s reaction
A battered sleeping car will be a real sight in Greenfield and Linden’s Lake. People will be asking what happened, and how? Who would attack the train? What’s happening with the world that even the road isn’t safe?
News in this world travels with the train, and the characters are going to hear about the train attack in every inn they visit if they travel by train.