For Gods & Monsters Adventure Guides
The Gods & Monsters Adventure Guide’s Handbook
by Jerry Stratton
Copyright © 2014
http://www.godsmonsters.com/Guide/
In the beginning there was nothing.
God said, “Let there be light!” and there was light. There was still nothing, but you could see it a lot better. |
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3, published by the Free Software Foundation. A copy of the license is included in the section entitled “GNU Free Documentation License”
February 23, 2018
The quote on the front page is sometimes attributed to Ellen Degeneres and sometimes to Dave Thomas (presumably of Bob & Doug Mackenzie fame), but I have not seen any attribution that specifies when or where they said it. It’s a good quote for adventure writers, however, no matter who said it. Ceci n’est pas un jeu.
- Running the Game
- The Adventure Guide’s purpose is to:
- Adventure Guide’s Handbook: Arcana
- Arcana in The Adventure Guide’s Handbook
- Adventure of the Empty House
- This relatively simple adventure will likely cover only one or two gaming sessions, and can be used to introduce you and your friends to the game. Important features include the introduction of an important city (Crosspoint), and an introduction to the horrors waiting to crawl up from the underground.
- Open Source License
- Because I’ve released Gods & Monsters under the GNU Free Documentation License, you can use it as you wish—within the constraints of the license. You can, for example, create custom versions of the rulebook or Lore books to hand out to the other players, and you can even make these available on the Internet for people to download. Your custom versions must also be released under the FDL.
- Adventure Guide’s Handbook (full HTML) (330.3 KB)
- HTML version of The Adventure Guide’s Handbook
- Adventure Guide’s Handbook (full PDF) (6.6 MB)
- PDF version of The Adventure Guide’s Handbook
- Adventure Guide’s Handbook (full RTF) (6.1 MB)
- RTF version of The Adventure Guide’s Handbook
- ZIP Resources for The Adventure Guide’s Handbook (34.7 MB)
- Resources for The Adventure Guide’s Handbook, including samples and document graphics.
More adventures
- Kolchak: The Wrong Goodbye (a Daredevils adventure)
- Kolchak and crew investigates strange murders during the 1976 Christmas season. Inspired by “real” Soviet research as reported in UFO magazines of the era.
- Kolchak: The Big Creep (a Daredevils adventure)
- Inspired by The Powers of Dr. Remoux, The Big Creep is a Daredevils adventure for The Night Stalker set in the autumn of 1976.
- Skin a module 3: Thracia to The Lost City
- The Judges Guild module Caverns of Thracia is one of the classics of the old-school. It’s also eminently reskinnable by changing the names of gods and expanding on some of the magic items hidden inside.
- Skin a Module 2: The Fell Pass becomes Mansio Solis
- Karl Merris’s The Fell Pass, from Dragon 32, became the border between dusty desert death and the lush green jungle of the new and magical world of the City.
- Three ways to skin a module 1: from Chagmat to Dowanthal Peak
- I’ve always been a fan of explicitly reskinning adventures; here is how I skinned Larry DiTillio’s Chagmat.
- 14 more pages with the topic adventures, and other related pages
More game masters
- How I handle adventure logs
- Tracking what happens cross different sessions helps me not to forget important details, as well as obscure details that become important later.
- The Dungeon Master’s Adventure Log
- The DM’s Adventure Log was probably a very useful tool back in the day. It also had some interesting features, such as armor and weapon images and new, or at least obscure, rules.
- Two lessons from early dungeons
- Palace of the Silver Princess and my own Isle of Mordol were two of the very first adventures I ever ran. Because of this, I remember them both more than other, later adventures, and they influenced me more than other, later adventures.
- Spilling sand in the sandbox: tying up loose ends
- How do you maintain consistency in a “plot” that is not under your control?