These encounter charts cover wide areas, and may be used for general wandering encounters or simply to see what kinds of creatures inhabit those areas and how often they’re likely to be met. You may also find these useful when constructing your own encounter charts for specific areas within these more general areas.
Kinds of Encounters
Chaotic Mist
These creatures will always be encountered within or near a heavy fog.
Fantastic Creatures
Most animal-like fantastic creatures will hardly notice the characters; those that eat livestock might descend upon the characters’ packmounts if they have any, but unless the characters do something stupid to attract the attention of, say, a gryphon, these fantastic encounters will be marvels to tell about having seen when they return home.
Multi-race brigands and travelers
When the encounter is with multi-race brigands, determine how many brigands there are and then roll again on the main table, limiting results to Civilized Peoples and Humanoid Creatures. These two categories should always be next to each other, allowing you to roll a smaller die if possible. For example, on the Offroad to the Long Lakes encounter chart, there will usually be two to seven brigands in a multi-race band. Civilized Peoples and Humanoid Encounters run from 01 to 30 on the Main Table. So rather than rolling d10 and d10 to get a number from one to one hundred, you can roll d3 and d10 to get a number from one to thirty.
If that’s confusing, don’t worry: just use a normal d100 and ignore results which do not indicate Civilized People or Humanoid Creature.
Kinds of Encounters: Undead
Vampires tend to be encountered as one vampire with the rest consisting of vampire slaves. Undead encounters will occur in an appropriate location: phantasms or poltergeists in abandoned homes, ghouls in a cemetery.
Deep Creatures
These creatures tend to be encountered in dark places or caverns, or at night.
Highland encounter notes
Highland encounter notes: Animals
Characters encounter animals all the time, and almost certainly more often than will be indicated on the encounter charts. Rolled encounters are encounters that have significance. So, rather than simply seeing the animals, the animal encounter may somehow impede the character’s progress, provide a comedic interlude, or otherwise impact on the character’s tale.
Many of the animals listed on the charts do not have a corresponding entry in the Encounter Guidebook. Such animals are not normally a threat to the characters.
South of Unicorn Pass, dire wolf encounters only occur in the winter.
Humanoid Creatures
Encounters with Goblins south of the Leather Road are 75% likely to include d4 Hobgoblin leaders. North of the Leather Road, encounters with Goblins are 25% likely to include d3 Hobgoblin leaders. Far north, encounters with Goblins are 15% likely to include a single Hobgoblin leader.
Masquerades
Many of the masquerade encounters also show up elsewhere on the charts. The difference is that masquerade encounters will be with a creature acting as a human. Deity encounters may be with deities acting as just about any creature or thing, as appropriate. The characters may never know they met a werewolf, dryad, phantasm, or god. Such encounters are unlikely to result in combat now, but may set up a later adventure when the characters discover that their acquaintance (perhaps by then a friend) has a secret.
Highland encounter notes: Snakes
Copperheads, watersnakes, and rattlers are standard poisonous snakes.
Highland encounter notes: Cats
There are no housecats in East or West Highland, though feral Egyptian cats exist deep in the Deep Forest. Highland does have bobcats and cougars and, further south, jaguars. Jaguars are called tigers by Highlanders, as the term “jaguar” is unknown.
West Highland
The High Divide
From Hightown Pass to the Dowanthal River there will be villages on the roads and in the foothills of the mountains, but these are small and rare, especially further north. Encounters occur 20% of the time every 12 hours.
The High Divide: Main Table
01-35
|
Animal
|
36-68
|
Natural Encounters
|
69-82
|
Humanoid Creatures
|
83-92
|
Fantastic Creatures
|
93-00
|
Civilized Peoples
|
The High Divide: Animals
01-02
|
Rats (d100)
|
03-17
|
Bears (d2)
|
18
|
Stag (1)
|
19-28
|
Wolves (d12)
|
29-30
|
Owls (d4)
|
31-36
|
Deer (d20)
|
37-38
|
Cougars (d2)
|
39-43
|
Bobcats (d2)
|
44
|
Boars (d2)
|
45
|
Jaguars (d2)
|
46
|
Eagles (d4)
|
47-48
|
Black Widows (d20)
|
49-53
|
Dire Wolves (2d8)
|
54-61
|
Bats (d100)
|
62-70
|
Goats (d20)
|
71-72
|
Rams (d4)
|
73-82
|
Snakes
|
83-89
|
Hawks (d8)
|
90-92
|
Dogs (d20)
|
93-00
|
Hungry or angry—roll again for kind
|
The High Divide: Natural
01-15
|
river in path
|
16-20
|
waterfall at path
|
21-28
|
lake or pond
|
29-49
|
small animal
|
50-62
|
swarm or flock
|
63-64
|
cliff drop/face blocks path
|
65-82
|
light storm (d100 hours)
|
83-92
|
heavy storm (d40 hours)
|
93-95
|
fog (d20 yard visibility)
|
96-00
|
extra hot/cold (d6 days)
|
The High Divide: Humanoids
01-30
|
Yeti (d10)
|
31-50
|
Hill giants (d10)
|
51-70
|
Orcs (d10)
|
71-85
|
Goblins (d20)
|
86-95
|
Mountain giants (d4)
|
96-00
|
Ogres (d6)
|
The High Divide: Fantastic
01-10
|
Blood Hawks (d8)
|
11-27
|
Killer Toads (d6)
|
28-29
|
Pegasi (d4)
|
30-39
|
Rocs (d20)
|
40-49
|
Faerifolk
|
50-55
|
Gryphons (d2)
|
56-59
|
Hippogriffs (d4)
|
60-69
|
Wyverns (d10)
|
70-89
|
Undead
|
90-95
|
Demons
|
96-97
|
Deep Creatures
|
98
|
Phoenix (1)
|
99
|
Chaotic Mist
|
00
|
Dragons
|
Civilized Peoples
01-74
|
Dwarves (d20)
|
75-94
|
Men
|
95-98
|
Gnomes (2d10)
|
99
|
Elves (d4)
|
00
|
Halflings (d8)
|
The High Divide: Men
01-19
|
Masquerade
|
20-34
|
Abandoned village
|
35-49
|
Celtic ruins
|
50-64
|
European-style ruins
|
65-79
|
Farmers (d8)
|
80-90
|
Village
|
91-98
|
Hermit (1)
|
99-00
|
Wandering Celt (d3)
|
Masquerades
01-43
|
Werewolves (d4)
|
44-62
|
Phantom village
|
63-79
|
Wererats (d10)
|
80-86
|
Phantasm (1)
|
87-93
|
Vampires (d4)
|
94-99
|
Werebears (d2)
|
00
|
Alamen
|
The High Divide: Snakes
01-22
|
Blue Racers (d4)
|
23-29
|
Copperheads (d8)
|
30-76
|
Garters (d6)
|
77-87
|
Watersnakes (d20)
|
88-91
|
Rattlers (d4)
|
92-00
|
Huge snake (1)
|
The High Divide: Demons
01-40
|
Screeching bats (d8)
|
41-70
|
Strigae (d20)
|
71-90
|
Perytons (d6)
|
91-98
|
Blood Puddles (d6)
|
99-00
|
Gargoyles (d2)
|
Deep Creatures
01-20
|
Oruat (d6)
|
21-40
|
Sakmat (d12)
|
41-60
|
Karuat (2d4)
|
61-75
|
Giant cucumbers (d2)
|
76-95
|
Tentamort (1)
|
96-99
|
Trolls (d4)
|
00
|
Beaked sweepers (d2)
|
The High Divide: Undead
01-20
|
Vampires (d6)
|
21-40
|
Werewolves (d8)
|
41-60
|
Apparition (1)
|
61-75
|
Phantasm (1)
|
76-95
|
Revenant (1)
|
96-99
|
Skeletons (d20)
|
The High Divide: Faerifolk
01-30
|
Petraiads (d4)
|
31-60
|
Dryads (d6)
|
61-90
|
Naiads (d4)
|
91-96
|
Brownies (d10)
|
97-00
|
Pixies (d20)
|
Chaotic Mist
01-20
|
Fire Spiders (d8)
|
21-40
|
Pink Horrors (d20)
|
41-60
|
Borogoves (d20))
|
61-75
|
Mushroom walkers (d6)
|
76-90
|
Violents (d6)
|
91-95
|
Spinnerets (d4)
|
96-00
|
Jabberwock (1)
|
The High Divide: Dragons
01-29
|
Fire Dragons (d2)
|
30-53
|
Water Dragons (d2)
|
54-77
|
Storm Dragons (d2)
|
78-96
|
Forest Dragon (1)
|
97-99
|
Alamen
|
00
|
Erilenian
|
West Highland: The Roads
When traveling the Low Road (the Leather Road), the Old Road, and the High Road encounters occur about 20% of the time every 24 hours. For Halfling, Elf, and Dwarf, and travelers encounters, see Medium Groups.
On the Low and Old Road encounters with “Caravan” are really with “Merchant”.
The Roads: Main Table
01-45
|
Civilized Peoples
|
46-50
|
Humanoid Creatures
|
51-79
|
Natural Encounters
|
80-96
|
Animal
|
97-00
|
Fantastic Creatures
|
Civilized Peoples
01-40
|
Caravan (d20+10)
|
41-60
|
Merchants (d6)
|
61-79
|
Travelers (d6)
|
80-93
|
Brigands (d4)
|
94-98
|
Inn and village (d60+4)
|
99-00
|
Masquerade
|
The Roads: Masquerade
01-40
|
Werewolf (1)
|
41-55
|
Vampire (1)
|
56-80
|
Apparitions (d6)
|
81-94
|
Phantasms (d2)
|
95-00
|
Deities (d2)
|
Humanoid Creatures
01-60
|
Goblins (d20)
|
61-90
|
Orcs (d2)
|
91-00
|
Yeti (d3)
|
Natural Encounters
01-28
|
light storm (d100 hours)
|
29-39
|
heavy storm (d40 hours)
|
40-48
|
fog (d20 yards visibility)
|
49-54
|
extra hot/cold (d6 days)
|
55-61
|
bridge over stream
|
62-78
|
swarm/flock
|
79-82
|
ghost village
|
83-96
|
unbridged stream
|
97
|
unmarked tomb
|
98
|
part of animal skeleton
|
99
|
human skeleton
|
00
|
remains of travelers
|
The Roads: Animals
01-05
|
Badgers (d4)
|
06-07
|
Bull (1)
|
08-09
|
Cattle (d20)
|
10
|
Bear (1)
|
11-15
|
Dogs (d4)
|
16-26
|
Deer (d20)
|
27-29
|
Horses (d6)
|
30-36
|
Stags (d3)
|
37-45
|
Wolves (d8)
|
46-47
|
Wolverines (d2)
|
48-50
|
Bats (d40)
|
51-52
|
Eagles (d3)
|
53-54
|
Goats (2d10)
|
55-60
|
Owls (d4)
|
61-63
|
Ravens (d6)
|
64-68
|
Rats (d20)
|
69-70
|
Rams (d3)
|
71-75
|
Skunks (d6)
|
76-80
|
Snakes
|
81-89
|
Squirrels (d20)
|
90-91
|
Weasels (d2)
|
92
|
Cougar (1)
|
93-95
|
Bobcats (d2)
|
96-99
|
Black Widows (d8)
|
00
|
Pheasants (d20)
|
The Roads: Snakes
01-20
|
Blue Racers (d4)
|
21-29
|
Copperheads (d8)
|
30-80
|
Garters (d6)
|
81-94
|
Watersnakes (d20)
|
95-99
|
Rattlers (d4)
|
00
|
Huge snake (1)
|
Fantastic Creatures
01-10
|
Gryphon (1)
|
11-19
|
Unicorns (d3)
|
20-30
|
Pegasi (d2)
|
31-50
|
Large Spiders (d3)
|
51-60
|
Brownies (d20)
|
61-62
|
Dryad (1)
|
63-68
|
Deep Forest Fantastic Creature
|
69-75
|
Pixies (d20)
|
76-91
|
Apparitions (d100)
|
92-97
|
Poltergeist (1)
|
98-00
|
Ghouls (d4)
|
Offroad to the Long Lakes
Encounter 10% of the time every 24 hours.
Offroad to the Long Lakes: Main Table
01-10
|
Civilized Peoples
|
11-25
|
Humanoid Creatures
|
26-59
|
Natural Encounters
|
60-91
|
Animal
|
92-00
|
Fantastic Creatures
|
Civilized Peoples
01-26
|
Farmers (d6)
|
27-39
|
Small Village (d50+5)
|
40-46
|
Hermit (1)
|
47-59
|
Brigands (d4)
|
59-62
|
Travelers (d12)
|
63-65
|
Masquerade
|
66-78
|
Halflings (d20)
|
79-90
|
Elves (d20)
|
91-97
|
Dwarves (d20)
|
98-00
|
Multi-race brigands (d6+1)
|
Offroad to the Long Lakes: Masquerade
01-40
|
Werewolf (1)
|
41-55
|
Werebear (1)
|
56-59
|
Wererats (d4)
|
60-74
|
Apparitions (d4)
|
75-80
|
Phantasm (1)
|
81-88
|
Phantoms (d6)
|
89-95
|
Dryads (d6)
|
96-98
|
Vampires (d4)
|
99
|
Alamen
|
00
|
Deities (d2)
|
Humanoid Creatures
01-60
|
Goblins (d20)
|
61-90
|
Orcs (d20)
|
91-96
|
Ogres (d4)
|
97-98
|
Trolls (d3)
|
99-00
|
Yeti (d3)
|
Offroad to the Long Lakes: Natural
01-20
|
light storm (d20 hours)
|
21-28
|
heavy storm (d40 hours)
|
29-35
|
fog (d20 yards visibility)
|
36-39
|
extra hot/cold (d4 days)
|
40-54
|
stream in path
|
55-72
|
swarm/flock
|
77-78
|
Celtic ruin
|
79-93
|
lake or pond
|
94
|
unmarked tomb
|
95
|
part of animal skeleton
|
96
|
human skeleton
|
97-00
|
remains of small settlement
|
Offroad to the Long Lakes: Animals
01-05
|
Badgers (d8)
|
06-07
|
Bull (1)
|
08-09
|
Cattle (d20)
|
10
|
Bear (d2)
|
11-15
|
Dogs (d8)
|
16-26
|
Deer (d20)
|
27-29
|
Horses (d4)
|
30-36
|
Stags (d3)
|
37-45
|
Wolves (d10)
|
46-47
|
Wolverines (d4)
|
48-50
|
Bats (d40)
|
51-52
|
Eagles (d6)
|
53-54
|
Goats (2d10)
|
55-60
|
Owls (d4)
|
61-63
|
Ravens (d6)
|
64-68
|
Rats (d20)
|
69-70
|
Rams (d3)
|
71-75
|
Skunks (d6)
|
76-80
|
Snakes
|
81-89
|
Squirrels (d20)
|
90-91
|
Weasels (d2)
|
92
|
Cougar (1)
|
93-95
|
Bobcats (d2)
|
96-99
|
Black Widows (d8)
|
00
|
Pheasants (d20)
|
Offroad to the Long Lakes: Snakes
01-20
|
Blue Racers (d4)
|
21-29
|
Copperheads (d8)
|
30-80
|
Garters (d6)
|
81-94
|
Watersnakes (d20)
|
95-99
|
Rattlers (d4)
|
00
|
Huge snake (1)
|
Fantastic Creatures
01-05
|
Gryphon (1)
|
06-15
|
Hippogriffs (d2)
|
16-23
|
Unicorns (d3)
|
24-33
|
Pegasi (d2)
|
34-47
|
Large Spiders (d4)
|
48-57
|
Giant Spiders (d8)
|
58-65
|
Wererats (d20)
|
66-73
|
Werebear (1)
|
74-90
|
Faerifolk
|
91-95
|
Deep Forest encounter
|
96
|
Demons
|
91-97
|
Undead
|
98-99
|
Underground Creature
|
00
|
Dragon
|
Offroad to the Long Lakes: Faerifolk
01-40
|
Brownies (d20)
|
41-60
|
Dryads (d20)
|
61-69
|
Petraiads (d6)
|
70-80
|
Naiads (d10)
|
81-90
|
Satyrs (d20)
|
91-94
|
Pixies (d20)
|
95-99
|
Centaurs (d6)
|
00
|
Treeherders (d3)
|
Offroad to the Long Lakes: Demons
01-38
|
Screeching Bats (d8)
|
39-70
|
Strigae (d20)
|
71-90
|
Perytons (d6)
|
91-98
|
Blood Puddles (d6)
|
99-00
|
Gargoyles (d2)
|
Offroad to the Long Lakes: Undead
01-18
|
Vampires (d6)
|
19-42
|
Werewolves (d8)
|
43-62
|
Apparition (1)
|
63-70
|
Phantasm (1)
|
71-80
|
Revenant (1)
|
81-84
|
Skeletons (d20)
|
85-92
|
Ghouls (d20)
|
93-00
|
Phantoms (d20)
|
Underground Creature
01-18
|
Oruat (d6)
|
19-44
|
Sakmat (d12)
|
45-60
|
Karuat (2d4)
|
61-75
|
Giant Cucumbers (d2)
|
76-92
|
Tentamort (1)
|
93-99
|
Trolls (d4)
|
00
|
Beaked sweepers (d2)
|
Offroad to the Long Lakes: Dragon
01-29
|
Fire Dragons (d2)
|
30-55
|
Water Dragons (d2)
|
56-70
|
Storm Dragons (d2)
|
71-96
|
Forest Dragon (1)
|
97-98
|
Alamen
|
99
|
Erilenian
|
00
|
Absoloth
|
These encounters cover the area around Hightown and Biblyon and somewhat further north. When traveling north of the Leather Road, encounters occur about 20% of the time every 24 hours.
The Eastern Foothills: Main Table
01-10
|
Civilized Peoples
|
11-23
|
Humanoid Creatures
|
24-62
|
Natural Encounters
|
63-91
|
Animal
|
92-00
|
Fantastic Creatures
|
Civilized Peoples
01-40
|
Farmers (d6)
|
41-60
|
Small Village (d50+5)
|
61-70
|
Hermit (1)
|
71-79
|
Brigands (d4)
|
80-95
|
Travelers (d12)
|
96-00
|
Masquerade
|
The Eastern Foothills: Masquerade
01-40
|
Werewolf (1)
|
41-55
|
Werebear (1)
|
56-70
|
Apparitions (d4)
|
71-80
|
Phantasm (1)
|
81-94
|
Dryads (d6)
|
95-00
|
Deities (d2)
|
Humanoid Creatures
01-60
|
Goblins (d20)
|
61-90
|
Orcs (d2)
|
91-00
|
Yeti (d3)
|
Natural Encounters
01-25
|
light storm (d100 hours)
|
26-33
|
heavy storm (d40 hours)
|
34-41
|
fog (d20 yards visibility)
|
42-49
|
extra hot/cold (d6 days)
|
50-62
|
stream in path
|
63-77
|
swarm/flock
|
78-79
|
Celtic ruin
|
80-94
|
lake or pond
|
95-96
|
unmarked tomb
|
97
|
part of animal skeleton
|
98
|
human skeleton
|
99-00
|
remains of small settlement
|
The Eastern Foothills: Animals
01-05
|
Badgers (d4)
|
06-07
|
Bull (1)
|
08-09
|
Cattle (d20)
|
10
|
Bear (1)
|
11-15
|
Dogs (d4)
|
16-26
|
Deer (d20)
|
27-29
|
Horses (d6)
|
30-36
|
Stags (d3)
|
37-45
|
Wolves (d8)
|
46-47
|
Wolverines (d2)
|
48-50
|
Bats (d40)
|
51-52
|
Eagles (d3)
|
53-54
|
Goats (2d10)
|
55-60
|
Owls (d4)
|
61-63
|
Ravens (d6)
|
64-68
|
Rats (d20)
|
69-70
|
Rams (d3)
|
71-75
|
Skunks (d6)
|
76-80
|
Snakes
|
81-89
|
Squirrels (d20)
|
90-91
|
Weasels (d2)
|
92
|
Cougar (1)
|
93-95
|
Bobcats (d3)
|
96-99
|
Black Widows (d8)
|
00
|
Pheasants (d20)
|
The Eastern Foothills: Snakes
01-20
|
Blue Racers (d4)
|
21-29
|
Copperheads (d8)
|
30-80
|
Garters (d6)
|
81-94
|
Watersnakes (d20)
|
95-99
|
Rattlers (d4)
|
00
|
Huge snake (1)
|
Fantastic Creatures
01-05
|
Gryphon (1)
|
06-20
|
Unicorns (d3)
|
21-30
|
Pegasi (d2)
|
31-50
|
Large Spiders (d3)
|
51-60
|
Brownies (d20)
|
61-68
|
Dryad (1)
|
69-76
|
Pixies (d20)
|
77-83
|
Naiad (1)
|
84-91
|
Apparitions (d100)
|
92-97
|
Poltergeist (1)
|
98-00
|
Ghouls (d4)
|
The Deep Forest
When traveling south of the Leather Road, encounters occur about 20% of the time each day and each night.
The Deep Forest: Main Table
01-03
|
Civilized Peoples
|
04-20
|
Humanoid Creatures
|
21-60
|
Natural Encounters
|
61-89
|
Animal
|
90-00
|
Fantastic Creatures
|
Civilized Peoples
01-10
|
Human
|
11
|
Elf (d4)
|
12-29
|
Dwarf (d20)
|
30-63
|
Gnome (d40)
|
64-00
|
Masquerade
|
The Deep Forest: Human
01-25
|
Adventurers (2d6-1)
|
26-50
|
Hermit (1)
|
51-70
|
Ancient Ruins
|
71-85
|
Celtic Ruins
|
86-93
|
Wandering Druid (d3)
|
94-00
|
Night Priest (d3)
|
The Deep Forest: Masquerade
01-30
|
Werewolf (1)
|
31-42
|
Weresnakes (d3)
|
43-50
|
Wererats (d10)
|
51-57
|
Werebear (1)
|
58-69
|
Apparitions (d12)
|
70-78
|
Phantasms (d3)
|
79-87
|
Dryads (d6)
|
88-94
|
Petraiads (d4)
|
95-00
|
Deities (d2)
|
Humanoid Creatures
01-53
|
Goblins (d20)
|
54-75
|
Orcs (d4)
|
76-90
|
Ogres (d3)
|
91-00
|
Yeti (d3)
|
Natural Encounters
01-25
|
light storm (d120 hours)
|
26-33
|
heavy storm (d40 hours)
|
34-40
|
fog (2d10 yards visibility)
|
41-48
|
extra hot/cold (d6 days)
|
49-58
|
stream in path
|
59-64
|
river in path
|
65-75
|
swarm/flock
|
76
|
Celtic ruin
|
77-82
|
lake or pond
|
83-87
|
swamp
|
88-89
|
dead forest
|
90-96
|
deep valley
|
97
|
unmarked tomb
|
98
|
part of animal skeleton
|
99
|
human skeleton
|
00
|
remains of small settlement
|
The Deep Forest: Animals
01-05
|
Badgers (d4)
|
06
|
Bull (1)
|
07
|
Cattle (d20)
|
08-10
|
Bear (1)
|
11
|
Dire Wolves (d6)
|
12-15
|
Dogs (d4)
|
16-26
|
Deer (d20)
|
27-29
|
Horses (d6)
|
30-36
|
Stags (d3)
|
37-40
|
Wolves (d8)
|
41-42
|
Wolverines (d2)
|
43-45
|
Bats (d40)
|
45-47
|
Eagles (d3)
|
48-49
|
Goats (2d10)
|
50-55
|
Owls (d4)
|
56-58
|
Ravens (d6)
|
59-63
|
Rats (d20)
|
64-65
|
Rams (d3)
|
66-69
|
Skunks (d6)
|
70-76
|
Snakes
|
77-84
|
Squirrels (d20)
|
85-86
|
Weasels (d2)
|
87
|
Cougar (1)
|
88-89
|
Jaguars (d2)
|
90-95
|
Bobcats (d3)
|
96-99
|
Black Widows (d8)
|
00
|
Pheasants (d20)
|
The Deep Forest: Snakes
01-20
|
Blue Racers (d4)
|
21-29
|
Copperheads (d8)
|
30-76
|
Garters (d6)
|
77-90
|
Watersnakes (d20)
|
91-94
|
Rattlers (d4)
|
95-00
|
Huge snake (1)
|
Fantastic Creatures
01-03
|
Gryphon (1)
|
04-15
|
Treeherders (d4)
|
16-20
|
Unicorns (d3)
|
21-25
|
Pegasi (d2)
|
26-37
|
Large Spiders (d3)
|
38-48
|
Huge Spiders (d2)
|
48-50
|
Carrion Worms (d4)
|
51-54
|
Brownies (d20)
|
55-58
|
Dryad (1)
|
59-62
|
Petraiads (1 or d4)
|
63-65
|
Naiads (1 or d20)
|
66-68
|
Satyrs (d10)
|
69-80
|
Pixies (d20)
|
81-91
|
Apparitions (d100)
|
92-93
|
Poltergeist (1)
|
94
|
Ghouls (d4)
|
95-00
|
Chaotic Mist
|
Chaotic Mist
01-08
|
Fire spiders (d8)
|
09-18
|
Pink horrors (d20)
|
19-27
|
Borogoves (d20))
|
28-35
|
Hooded dashers
|
36-40
|
Mushroom walkers (d6)
|
41-50
|
Raths
|
51-61
|
Violents (d6)
|
62-69
|
Toves
|
70-78
|
Pink trumpets
|
79-81
|
Jubjub bird
|
82-88
|
Crazy crabs
|
89-92
|
Spinnerets (d4)
|
93-94
|
Jabberwock (1)
|
95
|
Mist wraith
|
96
|
Cyclopeata
|
97-98
|
Bandersnatch
|
99
|
Animal
|
00
|
Fantastic creature
|
East Highland
High Divide to Sea Haven
From the High Divide to the Sea Haven. Encounters occur 10% of the time every twenty-four hours. In East Highland, powerful apparitions (such as phantasms) are sometimes called “Edge Demons”.
High Divide to Sea Haven: Main Table
01-45
|
Civilized Peoples
|
46-50
|
Humanoid Creatures
|
51-81
|
Natural Encounters
|
80-95
|
Animal
|
96-00
|
Fantastic Creatures
|
Civilized Peoples
01-26
|
Farmers (d8)
|
27-43
|
Village
|
44
|
Hermit (1)
|
45-47
|
Brigands (d20)
|
48-60
|
Travelers (d20)
|
61-76
|
Merchants (d20)
|
77-80
|
Pilgrims (d40)
|
81-84
|
Caravan (3d10)
|
85
|
Masquerade
|
86-95
|
Elves (2d20)
|
96
|
Dwarves (d20)
|
97-99
|
Multi-race travelers (d6+1)
|
00
|
Gnomes (2d6)
|
High Divide to Sea Haven: Masquerade
01-15
|
Werewolf (1)
|
16-55
|
Wererats (2d8)
|
56-75
|
Vampires (d4)
|
76-95
|
Phantasm (1)
|
96
|
Alamen
|
97
|
Erilenian
|
98
|
Absoloth
|
99
|
Tiemen
|
00
|
Deities (d2)
|
Humanoid Creatures
01-20
|
Orcs (d10)
|
21-70
|
Goblins (2d10)
|
71-96
|
Ogres (d4)
|
97-99
|
Trolls (d3)
|
00
|
Yeti (d3)
|
Natural Encounters
01-21
|
light storm (d100 hours)
|
22-30
|
heavy storm (d40 hours)
|
31-40
|
fog (d12 yards visibility)
|
41-50
|
extra hot/cold (d4 days)
|
51-75
|
stream in path
|
76-90
|
swarm/flock
|
91-98
|
lake or pond
|
99-00
|
remains of homestead
|
High Divide to Sea Haven: Animals
01-03
|
Bull (1)
|
04-09
|
Cattle (d20)
|
10-13
|
Dogs (d8)
|
14-19
|
Deer (d20)
|
20-24
|
Horses (d6)
|
25-26
|
Stags (d3)
|
27-35
|
Wolves (d10)
|
36-40
|
Bats (d40)
|
41
|
Eagles (d2)
|
42-54
|
Goats (2d20)
|
55-59
|
Mongooses (d4)
|
60-71
|
Owls (d4)
|
72-73
|
Bobcats (d2)
|
74-76
|
Ravens (d6)
|
77-90
|
Rats (d100)
|
91-95
|
Rams (d4)
|
96-97
|
Snakes
|
98-99
|
Squirrels (d20)
|
00
|
Cougar (1)
|
High Divide to Sea Haven: Snakes
01-55
|
Garters (d4)
|
56-96
|
Watersnakes (d20)
|
97-00
|
Huge (water) snake (1)
|
Fantastic Creatures
01-10
|
Pegasi (1)
|
11-19
|
Giant Bats (d12)
|
20-27
|
Roc (1)
|
28-48
|
Wererats (d20)
|
49-55
|
Werebear (1)
|
56-75
|
Brownies (d20)
|
76-85
|
Dryads (d8)
|
86-90
|
Naiads (d12)
|
91
|
Demons
|
92-97
|
Undead
|
98-99
|
Underground Creature
|
00
|
Dragon
|
High Divide to Sea Haven: Demons
01-35
|
Screeching Bats (d8)
|
36-69
|
Strigae (d20)
|
70-90
|
Perytons (d6)
|
91-00
|
Gargoyles (d2)
|
High Divide to Sea Haven: Undead
01-21
|
Vampires (d6)
|
22-24
|
Werewolves (d8)
|
25-47
|
Apparition (1)
|
48-62
|
Poltergeist (1)
|
63-68
|
Phantasm (1)
|
69
|
Revenant (1)
|
70-72
|
Skeletons (d20)
|
73-86
|
Ghouls (d20)
|
87-00
|
Phantoms (d20)
|
Underground Creature
01-25
|
Oruat (d6)
|
26-44
|
Sakmat (d12)
|
45-60
|
Karuat (2d4)
|
61-75
|
Giant Cucumbers (d2)
|
76-92
|
Tentamort (1)
|
93-99
|
Trolls (d4)
|
00
|
Beaked Sweepers (d2)
|
High Divide to Sea Haven: Dragon
01-25
|
Fire Dragon (1)
|
26-55
|
Water Dragons (d2)
|
56-77
|
Storm Dragons (d2)
|
78-96
|
Forest Dragon (1)
|
97
|
Alamen
|
98
|
Erilenian
|
99
|
Absoloth
|
00
|
Tiemen
|
Wandering Encounters: The North
The Celtic Valley
The Celtic Valley, far north and protected by the High Divide and the Great Mountains, is mostly immune to invasion, but it has its own special creatures to beware of. Encounters occur 20% of the time every twenty-four hours.
The Celtic Valley: Main Table
01-23
|
Civilized Peoples
|
24-32
|
Humanoid Creatures
|
33-59
|
Natural Encounters
|
60-88
|
Animal
|
84-00
|
Fantastic Creatures
|
Civilized peoples
01-70
|
Human
|
71-77
|
Elves (2d8)
|
78-79
|
Halflings (2d10)
|
80-95
|
Dwarves (d20)
|
96-97
|
Gnomes (Eastern, 2d20)
|
98-00
|
Multi-race brigands (2d8)
|
The Celtic Valley: Human
01-07
|
Celt Hut (d6)
|
08-30
|
Celt Farmers (d8)
|
31-60
|
Tiny Celt Village (d20+5)
|
61-80
|
Celt Village (d100+25)
|
81-90
|
Celt Town (d1000+125)
|
91
|
Druidic Shrine (2d20)
|
92-93
|
Wandering Feochán (d3)
|
94
|
Brigands (d20)
|
95-97
|
Travelers (d10)
|
98-00
|
Masquerade
|
Masquerades
01-05
|
Phantasm (1)
|
06-15
|
Phantoms (d100)
|
16-36
|
Werewolves (d8)
|
37-45
|
Wererats (d6)
|
46-80
|
Werebear (1)
|
81-83
|
Vampire (1)
|
84-88
|
Petraiads (d4)
|
89-97
|
Echo (d3)
|
98-99
|
Alamen
|
00
|
Deities
|
The Celtic Valley: Humanoids
01-17
|
Goblins (3d12)
|
18-21
|
Orcs (d12)
|
22-38
|
Hill Giants (d12)
|
39-46
|
Mountain Giants (d6)
|
47-51
|
Storm Giants (d2)
|
52-59
|
Yeti (d8)
|
60-85
|
Ogres (d6)
|
86-98
|
Trolls (d4)
|
99-00
|
Splinters (d3)
|
The Celtic Valley: Natural
01-15
|
Small stream in path
|
16-27
|
Swarm or flock
|
28-34
|
Lake or pond
|
35-38
|
Unmarked Celtic tomb
|
39
|
Unmarked Night tomb
|
40-45
|
Animal skeleton or corpse
|
46-47
|
Human skeleton or corpse
|
48
|
Fantastic skeleton
|
49-51
|
Extremely thick forest
|
52-53
|
Menhirs or giant’s stairs
|
54-70
|
light storm (d60 hours)
|
71-80
|
heavy storm (d20 hours)
|
81-92
|
fog (2d12 yards visibility)
|
93-00
|
extra hot/cold (d8 days)
|
The Celtic Valley: Animals
01-04
|
Rats (d100)
|
05-10
|
Bears (d2)
|
11-15
|
Stag (1)
|
16-18
|
Wolves (d12)
|
19-24
|
Owls (d4)
|
25-33
|
Deer (d20)
|
34-35
|
Bobcats (d2)
|
36
|
Cougar (1)
|
37-39
|
Boar (d2)
|
40
|
Eagles (d4)
|
41-42
|
Dire Wolves (d8)
|
43-46
|
Bats (d100)
|
47-55
|
Goats (2d20)
|
56-58
|
Rams (d3)
|
59-63
|
Snakes (d10)
|
64-65
|
Blue Racer snakes (d3)
|
66
|
Coppersnakes (d6)
|
67-72
|
Hawks (d6)
|
73-78
|
Dogs (d12)
|
79-87
|
Horses (d20)
|
88-89
|
Wolverines (d8)
|
90-94
|
Skunks (d6)
|
95-00
|
Squirrels (d20)
|
The Celtic Valley: Fantastic
01-02
|
Giant Snakes (d2)
|
03-07
|
Large Snakes (d4)
|
8-16
|
Pegasi (d4)
|
17-22
|
Rocs (d20)
|
23-27
|
Gryphons (d2)
|
28-30
|
Hippogriffs (d2)
|
31-37
|
Dragons
|
38-43
|
Undead and Demons
|
44-78
|
Faerifolk
|
79-81
|
Unicorn (d3)
|
82-83
|
Giant Bats (d12)
|
84-91
|
Large Spiders (d20)
|
92-97
|
Huge Spiders (d12)
|
98-00
|
Giant Spiders (d8)
|
The Celtic Valley: Dragons
01-60
|
Wyverns (d6)
|
61-76
|
Cheimon (1)
|
77-79
|
Lesser Dragon (1)
|
80-89
|
Forest Dragon (d2)
|
90-94
|
Storm Dragon (d2)
|
95-97
|
Alamen
|
98
|
Absoloth
|
99-00
|
Erilenian
|
Undead/demons
01-30
|
Werewolves (d8)
|
31
|
Vampire (1)
|
32-37
|
Vampire Slaves (d4)
|
38-49
|
Ghouls (d20)
|
50-64
|
Phantoms (d20)
|
65-67
|
Phantasm (1)
|
68-73
|
Barrowmen (d6)
|
74-80
|
Poltergeist (1)
|
81-85
|
Apparition (1)
|
86
|
Bean Si (1)
|
87-93
|
Gargoyles (d2)
|
94-98
|
Perytons (d6)
|
99-00
|
Brood of Kerberos (d8)
|
The Celtic Valley: Faerifolk
01-23
|
Brownies (d20)
|
24-33
|
Petraiads (d8)
|
34-42
|
Dryads (d12)
|
43-49
|
Naiads (d8)
|
50-55
|
Sylphs (d4)
|
56-66
|
Satyrs (d20)
|
67-87
|
Pixies (2d20)
|
88-96
|
Centaurs (d6)
|
97-00
|
Tree-herders (d2)
|
The Cold North
The mountains of the west from north of Erventon to the Far Pass. Encounters occur 25% of the time every twenty-four hours.
The Cold North: Main Table
01-05
|
Civilized Peoples
|
06-16
|
Humanoid Creatures
|
17-49
|
Natural Encounters
|
50-68
|
Animal
|
69-00
|
Fantastic Creatures
|
Civilized peoples
01-50
|
Human
|
51-75
|
Elves (2d8)
|
76-89
|
Halflings (2d10)
|
90-95
|
Dwarves (d20)
|
99
|
Gnomes (2d8)
|
00
|
Multi-race brigands (2d8)
|
The Cold North: Human
01-10
|
Celt hut (d2)
|
11-15
|
Celt farmers (d6)
|
16-20
|
Tiny Celt village (d20+4)
|
21-22
|
Celt village (d100+20)
|
23-27
|
Druidic shrine (d10)
|
28-39
|
Wandering Feochán (d3)
|
40-55
|
Celtic brigands (d20)
|
56-75
|
Celtic travelers (d10)
|
76-00
|
Masquerade
|
Masquerades
01-05
|
Phantasm (1)
|
06-15
|
Phantoms (d2)
|
16-22
|
Phantom hut (d12)
|
23-27
|
Phantom village (d100)
|
27-45
|
Werewolves (d8)
|
46-77
|
Werebear (1)
|
78-83
|
Vampire (1)
|
84-88
|
Petraiads (d4)
|
89-97
|
Echo (d3)
|
98-99
|
Erilenian
|
00
|
Deities
|
The Cold North: Humanoids
01-05
|
Goblins (3d12)
|
06-10
|
Orcs (d12)
|
11-16
|
Xolome (2d20)
|
17-28
|
Hill Giants (d12)
|
29-44
|
Mountain Giants (d6)
|
45-46
|
Storm Giants (d2)
|
47-56
|
Yeti (d8)
|
57-81
|
Ogres (d6)
|
82-99
|
Trolls (d4)
|
00
|
Splinters (d3)
|
The Cold North: Natural
01-10
|
Small stream in path
|
11-15
|
Waterfall at path
|
16-22
|
Lake or pond
|
23-27
|
Cliff drop/face blocks path
|
28-37
|
Swarm or flock
|
38-42
|
Unmarked Celtic tomb
|
43
|
Unmarked Night tomb
|
44-46
|
Animal skeleton or corpse
|
47
|
Human skeleton or corpse
|
48
|
Fantastic skeleton
|
49-52
|
Extremely thick forest
|
53-54
|
Menhirs or giant’s stairs
|
55-72
|
light storm (d100 hours)
|
73-86
|
heavy storm (2d20 hours)
|
87-96
|
fog (2d12 yards visibility)
|
97-00
|
extra hot/cold (d3 days)
|
The Cold North: Animals
01-04
|
Rats (d100)
|
05-11
|
Bears (d2)
|
12-15
|
Stag (1)
|
16-18
|
Wolves (d12)
|
19-25
|
Owls (d4)
|
26-31
|
Deer (d20)
|
32
|
Bobc ats (d3)
|
33-35
|
Boar (d2)
|
36-37
|
Eagles (d4)
|
38-42
|
Dire Wolves (d8)
|
43-49
|
Bats (d100)
|
50-58
|
Goats (2d20)
|
59-61
|
Rams (d3)
|
62-66
|
Snakes (d10)
|
67-69
|
Poisonous snakes (d6)
|
72-75
|
Hawks (d6)
|
76-80
|
Dogs (d12)
|
81-89
|
Spiders (2d20)
|
90-91
|
Wolverines (d8)
|
92-95
|
Skunks (d6)
|
96-00
|
Squirrels (d20)
|
The Cold North: Fantastic
01-06
|
Large snakes (d4)
|
05-08
|
Giant snakes (d2)
|
09-16
|
Large spiders (d20)
|
17-22
|
Huge spiders (d12)
|
23-25
|
Giant spiders (d8)
|
26-29
|
Giant bats (d12)
|
31-36
|
Blood hawks (d8)
|
37-40
|
Grey-hooked bats (2d8)
|
41-44
|
Manticores (d4)
|
45-55
|
Dragons
|
56-84
|
Deep Creatures
|
85-93
|
Undead and Demons
|
94-99
|
Faerifolk
|
00
|
Unicorn (d3)
|
The Cold North: Dragons
01-50
|
Wyverns (d6)
|
51-75
|
Cheimon (d2)
|
76-82
|
Lesser Dragon (1)
|
83-87
|
Forest Dragon (d2)
|
88-92
|
Storm Dragon (d2)
|
93-94
|
Fire Dragon (d2)
|
95-97
|
Absoloth
|
98-99
|
Erilenian
|
00
|
Tiemen
|
Undead/demons
01-21
|
Werewolves (d8)
|
22-33
|
Phantoms (d20)
|
34-43
|
Apparition (1)
|
44-51
|
Poltergeist (1)
|
52-60
|
Phantasm (1)
|
61-62
|
Vampire (1)
|
63-71
|
Vampire slaves (d4)
|
72-82
|
Restless dead
|
83-89
|
Barrowmen (d6)
|
90-94
|
Bean si (1)
|
95-97
|
Gargoyles (d3)
|
98-99
|
Perytons (d6)
|
00
|
Brood of Kerberos (d8)
|
Deep Creatures
01-19
|
Cucumber, giant (d6)
|
20-39
|
Karuat (2d6)
|
40-48
|
Great lizards (d2)
|
49-56
|
Hanging vines (d8)
|
57-63
|
Gas molds (d2)
|
64-67
|
Steaming slime (1)
|
68-70
|
Green slime (1)
|
71-72
|
Red slime (d2)
|
73-80
|
Beaked sweepers (1)
|
81-86
|
Kugesum (1)
|
87-89
|
Gangai (d10)
|
90-91
|
Bubbling eyes (1)
|
92-93
|
Gakemai (d8)
|
94-95
|
Ketelekrae (d2)
|
96-97
|
Kamekkipialo (d2)
|
98-99
|
Tentamort (1)
|
00
|
Aeagarsut (d3)
|
The Cold North: Faerifolk
01-33
|
Brownies (d20)
|
34-63
|
Petraiads (d8)
|
64-70
|
Dryads (d4)
|
71-75
|
Naiads (d6)
|
76-88
|
Sylphs (d6)
|
89-00
|
Satyrs (d20)
|
The Warm North
The mountains of the east, from the Dowanthal River up to the far pass. Encounters occur 30% of the time every twenty-four hours.
The Warm North: Main Table
01-14
|
Civilized Peoples
|
15-29
|
Humanoid Creatures
|
30-52
|
Natural Encounters
|
53-80
|
Animal
|
81-00
|
Fantastic Creatures
|
Civilized peoples
01-63
|
Human
|
64-68
|
Elves (2d8)
|
69
|
Halflings (2d10)
|
70-88
|
Dwarves (d20)
|
89-90
|
Gnomes (2d10)
|
91-00
|
Multi-race brigands (2d8)
|
The Warm North: Human
01-07
|
Celt Hut (d6)
|
08-11
|
Celtic Farmers (d8)
|
12-15
|
Tiny Celt village (d20+3)
|
16
|
Celt Village (d100+20)
|
17-20
|
Druidic Shrine (d10)
|
21-28
|
Wandering Feochán (d3)
|
29-50
|
Jutes (d20)
|
51-66
|
Covers (d20)
|
67-79
|
Norse (2d10)
|
80-85
|
Celtic brigands (d20)
|
86-89
|
Celtic travelers (d10)
|
90-94
|
Highland brigands (d20)
|
95-97
|
Highland travelers (d10)
|
98-00
|
Masquerade
|
Masquerades
01-05
|
Phantasm (1)
|
06-15
|
Phantoms (d2)
|
16-22
|
Phantom hut (d12)
|
23-27
|
Phantom village (d100)
|
27-40
|
Werewolves (d8)
|
41-50
|
Wererats (d6)
|
51-75
|
Werebear (1)
|
76-83
|
Vampire (1)
|
84-89
|
Petraiads (d4)
|
90-97
|
Echo (d3)
|
98-99
|
Alamen
|
00
|
Deities
|
Humanoid Creatures
01-17
|
Goblins (3d12)
|
18-23
|
Orcs (d12)
|
24-39
|
Hill Giants (d12)
|
40-46
|
Mountain Giants (d6)
|
47-50
|
Storm Giants (d2)
|
51-57
|
Yeti (d8)
|
58-85
|
Ogres (d6)
|
86-98
|
Trolls (d4)
|
99-00
|
Splinters (d3)
|
Natural Encounters
01-12
|
Small stream in path
|
13-17
|
Waterfall at path
|
18-23
|
Lake or pond
|
33-36
|
Cliff drop/face blocks path
|
37-46
|
Swarm or flock
|
47-52
|
Unmarked Celtic tomb
|
53
|
Unmarked Night tomb
|
54-56
|
Animal skeleton or corpse
|
57-58
|
Human skeleton or corpse
|
59
|
Fantastic skeleton
|
60-68
|
Extremely thick forest
|
69-71
|
Menhirs or giant’s stairs
|
72-85
|
light storm (d100 hours)
|
86-93
|
heavy storm (d40 hours)
|
94-96
|
fog (2d10 yards visibility)
|
97-00
|
extra hot/cold (d4 days)
|
The Warm North: Animals
01-04
|
Rats (d100)
|
05-10
|
Bears (d2)
|
11-15
|
Stag (1)
|
16-18
|
Wolves (d12)
|
19-24
|
Owls (d4)
|
25-31
|
Deer (d20)
|
32-34
|
Bobcats (d3)
|
35
|
Cougar (1)
|
36-38
|
Boar (d2)
|
39
|
Eagles (d4)
|
40
|
Dire Wolves (d8)
|
41-44
|
Bats (d100)
|
45-53
|
Goats (2d20)
|
54-56
|
Rams (d3)
|
57-61
|
Spiders (d10)
|
62-64
|
Snakes (d3)
|
65-66
|
Poisonous snakes (d6)
|
67-72
|
Hawks (d6)
|
73-78
|
Dogs (d12)
|
88-90
|
Wolverines (d8)
|
91-94
|
Skunks (d6)
|
95-00
|
Squirrels (d20)
|
Fantastic Creatures
01-06
|
Large Snakes (d4)
|
07-11
|
Giant Snakes (d2)
|
12-17
|
Large Spiders (d20)
|
18-22
|
Huge Spiders (d12)
|
23-26
|
Giant Spiders (d8)
|
27-31
|
Giant Bats (d12)
|
32-40
|
Blood hawks (d8)
|
41-47
|
Pegasi (d4)
|
48-57
|
Gryphons (d2)
|
58-62
|
Hippogriffs( d3)
|
63-71
|
Manticores (d2)
|
72-76
|
Rocs (d20)
|
77-82
|
Dragons
|
83-84
|
Undead and Demons
|
85-86
|
Deep Creatures
|
87-97
|
Faerifolk
|
98-99
|
Unicorn (d3)
|
00
|
Phoenix (1)
|
The Warm North: Dragons
01-55
|
Wyverns (d6)
|
56-72
|
Cheimon (1)
|
73-79
|
Lesser Dragon (1)
|
80-84
|
Forest Dragon (d2)
|
85-92
|
Storm Dragon (d2)
|
93-95
|
Water Dragon (d2)
|
96-98
|
Fire Dragon (d2)
|
99
|
Alamen
|
00
|
Erilenian
|
Undead and Demons
01-30
|
Werewolves (d8)
|
31-35
|
Vampire (1)
|
36-45
|
Vampire Slaves (d4)
|
46-49
|
Ghouls (d20)
|
50-64
|
Phantoms (d20)
|
65-68
|
Phantasm (1)
|
69-73
|
Barrowmen (d6)
|
74-80
|
Poltergeist (1)
|
81-87
|
Apparition (1)
|
88-90
|
Skeletons (d12)
|
91-96
|
Gargoyles (d4)
|
97-99
|
Perytons (d8)
|
00
|
Brood of Kerberos (d8)
|
Deep creatures
01-22
|
Cucumber, giant (d6)
|
23-35
|
Oruat (d20)
|
36-47
|
Karuat (2d6)
|
48-58
|
Sakmat (d8)
|
59-64
|
Great lizards (d2)
|
65-69
|
Carrion worms (d8)
|
70-76
|
Gas molds (d2)
|
77-84
|
Red slime (d2)
|
85-91
|
Beaked sweepers (1)
|
92-93
|
Bubbling eyes (1)
|
94-95
|
Ketelekrae (d2)
|
96-97
|
Kamekkipialo (d2)
|
98-00
|
Tentamort (1)
|
The Warm North: Faerifolk
01-29
|
Petraiads (d8)
|
28-54
|
Dryads (d12)
|
55-74
|
Naiads (d8)
|
75-79
|
Sylphs (d4)
|
80-90
|
Satyrs (d20)
|
91-96
|
Brownies (d12)
|
97-00
|
Pixies (2d20)
|
The Underground
Marshy heat pockets and jungle heat pockets will, 50% of the time, have dangerous plants and animals: roll d6 times on the grove table.
In the underground, plants, especially molds and vines, can grow as often on walls and ceilings as on the “ground”.
Beneath West Highland
Encounters occur on 15% every 24 hours. Salt traps are dangerous: if walked upon, each character must make an Evasion roll or fall in, becoming covered with salt. Suffocation will occur unless the character is removed.
Beneath West Highland: Main Table
01-20
|
Natural Encounters
|
21-45
|
Grove
|
46-75
|
Animal
|
76-86
|
Intelligent Creature
|
87-99
|
Creature
|
00
|
Use appropriate above-ground chart
|
Natural Encounters
01-05
|
Ice Field
|
06-26
|
Lake
|
27-32
|
Perpetual Rain
|
33-38
|
Dry Heat Pocket
|
39-45
|
Marshy Heat Pocket
|
46-49
|
Jungle Heat Pocket
|
50-85
|
Wide River
|
86-90
|
Salt Trap
|
91-00
|
Lode
|
Beneath West Highland: Grove
01-09
|
Mold Zombie Mold
|
10-20
|
Giant Venus Flytraps
|
21-28
|
Bloodthorn Bushes
|
29-39
|
Killer Toads
|
40-42
|
Mold Zombies
|
43-47
|
Giant Leaches
|
48-49
|
Giant Ground Sloths
|
50-68
|
Hanging Vines
|
69-77
|
Creeping Slime
|
78-84
|
Steaming Slime
|
85-92
|
Large Spiders
|
93-95
|
Huge Spiders
|
96-00
|
Gas Mold
|
Beneath West Highland: Lode
01-15
|
Copper
|
16-35
|
Iron
|
36-60
|
Coal
|
61-80
|
Salt
|
81-90
|
Fool’s Gold
|
91-93
|
Gems
|
94-95
|
Silver
|
96
|
Gold
|
97
|
Diamond
|
98-99
|
Oil
|
00
|
Adrilamean or Mithril if appropriate
|
Intelligent Creatures
01-40
|
Local creatures of area; double chance for village
|
41-60
|
Karuat (10% village or 2d6)
|
61-71
|
Sakmat (3% village or d20)
|
72-79
|
Dwarves (3% or 2d12)
|
80-92
|
Oruat (4% village or d8)
|
93-97
|
Aeagarsut (1)
|
98-99
|
Gakemai (d6)
|
00
|
Brilliarch Wights (d8)
|
Beneath West Highland: Animals
01-18
|
Rats (d100)
|
19-27
|
Snakes (d8)
|
28-29
|
Large Snakes (d4)
|
30
|
Huge Snake (1)
|
31-40
|
Turtles (2d20)
|
41-45
|
Hopping Fish (3d6)
|
46-65
|
Bats (d1000)
|
66-74
|
Giant Bats (d100)
|
75-83
|
Giant Rats (d100)
|
84-93
|
Giant Lizards (d12)
|
94-95
|
Giant Leeches (d8)
|
96-98
|
Spiders (d100)
|
99
|
Large Spiders (2d10)
|
00
|
Huge Spiders (d12
|
Beneath West Highland: Creatures
01-15
|
Giant Crickets (2d4)
|
16-24
|
Giant Rats (2d20)
|
25-32
|
Killer Toads (d6)
|
33-38
|
Giant Lizards (d3)
|
39-44
|
Carrion Worms (d6)
|
45-50
|
Large Spiders (d20)
|
51-55
|
Giant Cucumbers (d6)
|
56-59
|
Huge Spiders (d10)
|
60-63
|
Great Lizards (d3)
|
64-67
|
Creeping Slime (1)
|
68-70
|
Steaming Slime (1)
|
71-74
|
Beaked Sweeper (1)
|
75-78
|
Kamekkipialo (1)
|
79-83
|
Giant Snake (1)
|
84-87
|
Giant Spiders (d3)
|
88-91
|
Tentamorts (d2)
|
92-94
|
Mold Zombies (d8)
|
95-96
|
Kugesum (d6)
|
97-98
|
Gangair (d4)
|
99
|
Ketelekraer (d2)
|
00
|
Bubbling Eyes (1)
|