1 | 0 |
---|---|
2 | 1 |
4 | 2 |
8 | 3 |
16 | 4 |
32 | 5 |
64 | 6 |
128 | 7 |
256 | 8 |
512 | 9 |
1024 | 10 |
Group effort bonuses apply to ability, reaction, and attack rolls, and defense. The group gains bonus actions. The group’s combat movement is increased by bonus times three. The group has additional survival points equal to median survival points times bonus.
If members have differing scores, use the median. If the median is between two numbers, average them.
Players can bid mojo on rolls that are archetypal for their character. All members gain the experience point bonus from mojo use. Only those who contributed gain field bonus increases or additional skills. Benefits are calculated as if characters spent all of the mojo used on the roll.
After conflicts, divide the group’s survival points lost by the group bonus. Each member must make an evasion roll or gain that many injuries. If the group was injured when disbanded, those apply as a penalty to these rolls.