Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Sleep
Level: | 2 |
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Range: | 15 yards per level |
Formula: | gestures, ingredients, words |
Ingredients: | pinch of eye sand |
Duration: | 4 rounds per level |
Casting time: | 2 |
Area of effect: | 5 yard radius |
Reaction: | willpower |
Schools: | mental |
Sleep causes a number of creatures in the area of effect to go to a magical sleep for the duration of the spell. (They may remain asleep afterward, depending on conditions.) The player rolls 3d6. This is the number of levels of creatures, starting with the lowest levels, that are affected. Each potential creature is allowed a willpower roll.
The player may (before rolling the dice) reduce the number of levels affected and apply this as a penalty to the reactions against the sleep spell. If the reduction is 3 or more, it is possible for zero levels (and thus zero creatures) to be affected.
The spell cannot affect targets higher level than the spell was cast at. Sleep must be targeted on a creature, though it can affect other creatures that the sorceror cannot see and does not know about.