Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Shade Effects
Level: | 5 |
---|---|
Range: | self |
Formula: | words |
Duration: | special |
Casting time: | special |
Area of effect: | 10 yards radius per level |
Reaction: | none |
Schools: | metamagic |
Shade effects allows the caster to retain control over effects that normally can’t be changed after casting. A light, for example, can be varied in brightness to the caster’s whim. Wind walls can be moved about.
Common effects include range, target, area, and special effects. A wizard could move enchant a weapon from weapon to weapon, for example (but would still have to touch each weapon). If a reaction is allowed against the spell, a successful reaction cancels the shade effects. If the affected spell’s center of effect ever leaves the radius of effect of the shade effects, shade effects is cancelled and the affected spell is stuck in whatever state it was at, at that time. Otherwise, the duration of shade effects is the same as the affected spell.
Shade effects must be cast immediately before the spell to be affected. Casting time is the number of effects the caster desires control over.