Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Sensory Assurance/Uncertainty
Level: | 2 |
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Range: | level yards |
Formula: | gestures, ingredients, words |
Ingredients: | paper chain |
Duration: | level minutes |
Casting time: | 2 |
Area of effect: | level yard radius |
Reaction: | perception |
Schools: | mental |
Reverse: | Sensory Uncertainty |
The character under the influence of sensory assurance will take at face value that whatever they perceive is how they perceive it. They will believe that sleight of hand tricks are real, and that ventriloquist’s dummies really are speaking. The character will ignore less direct evidence to the contrary.
Sensory assurance is also useful when used along with visual spells such as angular reformation and ephemeral backdrop.
When someone under the power of sensory assurance tries to physically test their perceptions, another reaction roll is allowed to realize something is wrong.
Sensory uncertainty causes victims to mistrust everything they see. Distances are uncertain, familiar faces might be someone else, and everything must be taken cautiously and with care.