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Phantasmal Force
Level: | 7 |
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Range: | three yards per level |
Formula: | gestures, ingredients, words |
Ingredients: | fleece and spearpoint |
Duration: | concentration |
Casting time: | 7 |
Area of effect: | 3 yard radius per level |
Reaction: | perception (active) |
Schools: | mental |
A phantasmal force is a primarily visual illusion of an armed or dangerous force, that relies on the victims’ minds for the other senses. The sorceror will be most successful at creating phantasmal forces they have studied extensively. A reason roll is required to create a well-designed illusion; on a failed reason roll, victims automatically receive an initial reaction to see the illusory nature of the phantasm. The sorceror receives a bonus of 4 to this roll if they have studied the proposed illusion extensively; a bonus of 2 if they have studied it generally or seen it recently; and a penalty of 2 if they have never seen the thing they are creating a phantasm of.
Field bonuses may apply as appropriate. Characters may also learn the skill phantasms in the field Magical Science; their field bonus will then apply to their reason roll—whether creating a phantasm or seeing through one.
The force can be any group of attackers, from a swarm of bees to an army of giants, that fit within the area of effect. They will attack appropriately for what they are, but at no greater level than the casting level.
The first time a victim successfully damages a member of the phantasmal force that victim receives an automatic reaction roll at a bonus of 4, unless the sorceror successfully has the phantasmal force react believably. This requires an evasion roll by the caster. Merely touching or examining the phantasmal force does not generate a reaction roll, as the victim’s mind creates the appropriate tactile feel.
All victims, as well as the phantasmal force itself, must be within the area of effect to experience the non-visual effects. The spell effects any number of victims, as long as they are within the area of effect. The phantasmal force can cause damage as normal for phantasms.
Victims who see through the illusion still see the visual effects, but the illusion then has no audible, tactile, or other sensory effects. The phantasm does not emit light: light must already be present for the potential victims to see it and trigger the rest of the sensory effects.