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Phantasmal Disguise
Level: | 3 |
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Range: | touch |
Formula: | gestures, ingredients, words |
Ingredients: | facepaint and brush |
Duration: | 10 minutes per level |
Casting time: | 1 round |
Area of effect: | one creature or object |
Reaction: | perception (active) |
Schools: | mental |
A phantasmal disguise transforms the target into something else that approximates the same size and shape as the target. It is a primarily visual illusion that relies on the victims’ minds for the other senses. The sorceror will be most successful at creating phantasmal disguises they have studied extensively. A reason roll is required to create a well-designed illusion; on a failed reason roll, victims automatically receive an initial reaction to see the illusory nature of the disguise. The sorceror receives a bonus of 4 to this roll if they have studied the proposed illusion extensively; a bonus of 2 if they have studied it generally or seen it recently; and a penalty of 2 if they have never seen the thing they are creating a phantasm of.
Field bonuses may apply as appropriate. Characters may also learn the skill phantasms in the field Magical Science; their field bonus will then apply to their reason roll—whether creating a phantasm or seeing through one.
If any of the victims successfully attack the disguise they receive an automatic reaction roll at a bonus of 4. Merely touching or examining the phantasm does not generate a reaction roll, as the victim’s mind creates the appropriate tactile feel.
Victims who see through the illusion still see the visual effects, but the illusion then has no audible, tactile, or other sensory effects. The phantasm does not emit light: light must already be present for the potential victims to see it and trigger the rest of the sensory effects.
If a creature is disguised, the creature may move as normal, although if their mode of movement differs from the disguise’s mode of movement this may allow further reactions to see through the disguise.