Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Phantasmal Self
Level: | 2 |
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Range: | self |
Formula: | gestures, ingredients, words |
Ingredients: | miniature mask |
Duration: | 2d6 minutes plus 2 per level |
Casting time: | 2 |
Area of effect: | caster |
Reaction: | perception (active) |
Schools: | mental |
Phantasmal self alters the appearance of the caster. The caster’s basic form remains the same, but the caster can make themselves appear shorter or taller by up to six inches plus one inch per level. They can appear fatter or thinner in a similar manner. They can alter their own appearance considerably, within the constraints of a human-like creature: a human sorceror could appear as an armored Orc or a green-clad Elf, for example.
The spell alters only appearance, although the phantasmal component will cause viewers to create the other senses. The caster gains no special abilities, and it is the caster’s responsibility to mimic any mannerisms. Failure to do so may grant reaction rolls to see through the illusion. If the caster’s gear and clothing do not match the illusory gear and clothing, attacking the caster may also grant a reaction roll. Merely touching or examining the caster does not generate a reaction roll, as the victim’s mind creates the appropriate tactile feel to match the phantasmal self.
Victims who see through the illusion still see the visual effects of the spell rather than the actual caster.