Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Great Ball of Fire
Level: | 5 |
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Range: | 10 yards per level |
Formula: | gestures, ingredients, words |
Ingredients: | sulfur and guano |
Duration: | instant |
Casting time: | 5 |
Area of effect: | 7 yard radius |
Reaction: | fortitude or evasion |
Schools: | conjuration |
The great ball of fire creates a huge, fiery explosion. It does 1d6 damage for each casting level, up to a maximum of 10d6. Those within the area of effect may make a reaction roll for half damage. The ball of fire will, if constrained, generally expand in whatever direction(s) it can to fit its volume (you can usually guesstimate, but it is approximately 1,400 cubic yards, or a cube 11 yards to a side).
The flame will ignite any flammable ingredients and melt soft metals. Any object on a target that fails its reaction, will itself have to undergo a fortitude roll to survive.
There must be a clear line between the caster and the center of effect. Anything that blocks that line will cause the ball to explode early.