Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Flame Ward/Inflame
Level: | 5 |
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Range: | 3 yards per level |
Formula: | gestures, ingredients, words |
Ingredients: | damp cloth |
Duration: | level rounds |
Casting time: | 1 round |
Area of effect: | level yard radius |
Reaction: | none |
Schools: | summoning |
Reverse: | Inflame |
Flame ward makes it impossible to start fires within the area of effect of the spell. Fires that are already burning will not spread for the duration; they may or may not go out.
Inflame causes flames to start much more easily. Reaction rolls or skill rolls to start fires are at a bonus of four, and rolls to avoid starting fires are at a penalty of four. Jostled or shaken gunpowder will go off unless the carrier makes an evasion roll for each round of movement.