Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
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Aura of Invincibility/Weakness
Level: | 7 |
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Range: | touch |
Formula: | gestures, ingredients, words |
Ingredients: | platinum ring |
Duration: | 2 minutes per level |
Casting time: | 4 |
Area of effect: | level yard radius |
Reaction: | evasion |
Schools: | mental |
Reverse: | Aura of Weakness |
The target is clearly invincible. There is no point in attacking them; surrender or retreat is the best option if at all possible. Morale for the opposition (within range) will be at a penalty of 2; for the target’s allies, at a bonus of 2.
Unwilling targets are allowed an evasion roll to avoid the effects of the spell.
Aura of weakness makes the target appear to be the most easily overcome weak spot and best place to concentrate attacks. The target is a clear failure of the enemy’s line, and the opposition gains a bonus of 2 to morale; allies have a penalty of 2.
The ingredients for Aura of Weakness is tarnished platinum ring