Use the “browse” button to search through the list of spells: type some words to find in the title, specify your character’s level, and choose the schools to search through. Once you’re ready to rock, choose “list” to make a list of spells for each school per level, or “spells” for a list of spells and their descriptions by level.
Don’t forget to bookmark the search so that you can come back to it later!
Angular Path
Level: | 6 |
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Range: | touch |
Formula: | gestures, ingredients, words |
Ingredients: | glass lens |
Duration: | 3 minutes per level |
Casting time: | 3 |
Area of effect: | 1 creature or object |
Reaction: | evasion |
Schools: | summoning |
Angular path sends the target into an ethereal dimension above our normal three dimensions. The target is not visible through normal senses. They can see the normal world, but they cannot affect it. They can hear things said in the normal world if they make a perception roll. They can also move “through” solid objects such as walls and floors, by finding an extra-dimensional path around the obstruction. A perception roll is required to find such a path, and it is a path. It must be traversed; it cannot be reached through or pried at.
The target can return to normal space at any time, ending the spell. It takes one round to return to normal space. The target is immune to any effects taking place in the normal world for the duration of the spell.