Gods & Monsters

Explore!

Gods & Monsters Fantasy Role-Playing

Beyond here lie dragons

Use the “browse” button to search through the list of spirit manifestations: type some words to find in the title, specify your character’s level, and choose the spirit types your character can use. Once you’re ready to rock, choose “list” to make a list of manifestations for each spirit type per level, or “prayers” for a list of spirit manifestations and their descriptions by level.

Don’t forget to bookmark the search so that you can come back to it later!

spirit types

Cyclone Sigil

Level:6
Range:touch
Rite:focus, gestures, words
Focus:incense, holy symbol, and diamond dust
Duration:level days or until triggered
Calling time:up to level minutes
Area of effect:1 creature in level yards radius
Reaction:fortitude
Spirit types:sky, water, weather

When the protected area is transgressed, the sigil engulfs the transgressor in a whirlwind that causes one point of damage per level and deposits the transgressor up to twice level yards away. The transgressor is allowed a fortitude roll to not be thrown, but will take the damage. Depending on where the target is thrown, they might incur further damage. For example, if the victim is tossed 36 feet into the air, they’re likely to take falling damage.

The prophet must trace the border around the area of effect, requiring one minute and 10 silver coins of diamond dust for every yard of radius.

The sigils are traced at the entrances to the area and are visible to any who can see divine power.

Any creature touching the protected area without speaking or signing the sigil will trigger the cyclone. Any creature within one yard of the affected creature must make an evasion or fortitude roll or also be taken up by the cyclone.

Water spirits can only manifest a cyclone over bodies of water.