Gods & Monsters Rules: Play the Game
- Sample Characters
- Gods & Monsters
- Appendix
- Sample Characters
- Gods & Monsters
- Appendix
- Level advancement
- As characters gain experience, they increase in ability, competence, and power.
- Play the Game: Time
- Time in Play the Game
- Play the Game: Survival
- Survival in Play the Game
- Play the Game: Contests
- For most non-combat activities, players will use simple die rolls to determine an action’s success. Characters either fail or succeed based on that roll.
- Play the Game: Conflicts
- Combat takes place during ten-second rounds that give each character a chance to do something, whether it be attack with a weapon, run away, cast a spell, use a spirit, or use some other ability. In a conflict, each successful attack reduces the target’s survival by the amount of damage rolled by the player or Adventure Guide, according to the damage done by that weapon.
- Play the Game: Mojo
- Mojo in Play the Game
- Actions and consequences
- Most of the time, you’ll use contests and conflict to resolve what the characters attempt to do unless success is guaranteed. Especially when the characters are involved in a contest of some kind you’ll want to avoid real-world numbers because they bog down the game. If a character chases a monster, for example, the appropriate resolution will be an agility contest (as described under Chases) rather than a calculation based on the varying…
- Spells and spirit manifestations
- Spells and spirit manifestations in Play the Game
- Psychic conflict
- Only those who are psychically aware, such as those with the monk archetype, may engage in or be engaged in psychic conflict.
- Group effort
- Characters with similar abilities can join together to focus their efforts on a single task.