There are up to eighteen levels of spells, possibly more in some campaigns. Spells in games like Dungeons & Dragons, that run from levels one to nine, may often be used with Gods & Monsters by doubling their spell level and then possibly subtracting one.
You can search through the spells by description, school, and level at godsmonsters.com/grimoire.
First level
Angular Reformation
Aura of Confidence/Desperation
Charisma/Antisocial
Clean Slate
Control Mist
Enlarge/Shrink
Eternal Flame
Eyetrick
Fan of Flame
Farseeing
Fire Darts
Flash
Fool’s Magic
Ghost Lights
Ghost Walkers
Guardian
Hair
Indestructible/Brittle Object
Inscription
Leaping
Light/Darkness
Master’s Voice
Paper Chase
Phantasmal Object
Rainbow Fan
Secret Message
See Whole
Sense Magical Aura
Shield
Slow Fall/Quickfall
Sparkling Chaser
Suggestion
Understand/Confuse Languages
Ventriloquism
Second level
Animal Undead
Armor
Cleanse/Soil
Crawl
Dancing Wood
Dead Night
Delay Passage
Dreams
Drowsiness
Ephemeral Backdrop
Fan Flames/Dampen Fire
Fan of Frost
Fast Friend
Last Sight
Mage Bolt
Magic Table
Manservant
Phantasmal Self
Sand Blast
Sensory Assurance/Uncertainty
Shadows
Sleep
Slipknot
Slippery Surface/Traction
Smoky Stairs
Strength/Weakness
Sulfuric Spray
Third level
Aggressive overload
Aura of Innocence/Guilt
Bar Passage
Dark Bubble
Dream Omen
Dust Wand
Fire Blast
Group Suggestion
Hide Item
Immovable Object
Intelligence/Stupidity
Lesser Ball of Fire
Levitate
Locate Origin
Maidservant
Mend Wounds
Mnemonic Transferal
Mutual Understanding/Confusion
Open
Phantasmal Disguise
Phantasmal Sleeper
Secret Conference
See Parasite
Silence
Sleepfall
Sleepwalking
Spell Shade
Unravel Bonds
Voice of the Dead
Wizard Mark
Fourth level
Agility/Clumsiness
Animate Corpses
Contingent Elocution
Diagnose Disease
Elemental Ward
Ephemeral Stage
Find Item
Glue
Invisibility
Lost Corner
Magic Box
Personal Alteration
Phantasmal Room
Private Fire
Riddleshield
Scribal Servant
Stinging Guardian
Sulfuric Burst
Wave Action
Web
Fifth level
Aura of Nobility/Depravity
Bottle of Dreams
Dispel Magic
Endurance/Sickly
Entwined Candles
Ephemeral Reflection
Fighting Prowess/Poor Fighting
Find Location
Flame Ward/Inflame
Great Ball of Fire
Lasting Suggestion
Magic Door
Phantasmal Camouflage
Phantasmal Carriage
Seek Item
Shade Effects
Snap Trick/Snapback
Veil
Wandering
Wizard’s Ear
Sixth level
Angular Path
Clear Portal
Cold Flame
Demonic Clarity
Dreamwalk
Entwined Chimes
Find Magic
Learn Language
Phantasmal Terrain
Raise Undead
Tracer
Wizard’s Hand
Workman’s Servant
Wraithshape
Seventh level
Aura of Invincibility/Weakness
Dampen Magic
Dweomerburst
Enchanted/Cursed Weapon
Entwined Cups
Ephemeral Play
Magic Halls
Magic Transport
Phantasmal Force
Protection from/Susceptibility to Dispel
Eighth level
Delay Spell
Dreamhold
Ghostshape
Magic Hole
Phantasmal Foe
Reverse Spell
Spell Key
Wizard’s Eye
Ninth level
Escape
Ethereal Wall
Magic Portal
Spell Loop
Well of Souls
Tenth level
Great Balls of Fire
Teleport
Undead Guardians
Eleventh level
Astral Wall
Bestow Spell
Duality
Twelfth level
Between time
Contingency
Ghost Ship
Promise
Thirteenth level
Target Contingency
Fourteenth level
Area Contingency
Permanent Enchantment
Teleportal