The player may choose any combination of specialties (given the correct prerequisites and requirements) as the character progresses in level. Some common “tracks”, however, may be of interest.
Track | First Level | Third Level | Fifth Level | Seventh Level |
---|---|---|---|---|
Alchemist: | Scholar | Alchemy | Topical alchemy | |
Assassin: | Assassin | Poisoner | Contacts | |
Barbarian: | Tough upbringing | Combat frenzy or sworn racial enemy | Vigilant sleep | |
Bard: | Charismatic or musician | Charismatic or musician | Charismatic healing | Contacts |
Battlemage: | Cantrips | Damaging cantrips | Chain spells | Use basic weapons |
Detective: | Acute deduction | Foresight | Contacts | |
High Race: | Species or nobility | Disease immunity | Long life | |
Knight: | Nobility | Knight’s charge | Knight’s steed | Knight’s sweep |
Martial Monk: | Martial artist | Fall safely, leaping, or deflect missiles | Blind-fighting or climbing | Disease immunity |
Paladin: | Exemplar | Charismatic healing, disease immunity, or turn undead | Holy weapon or exceptional charisma | Animal companion |
Ranger: | Nature friend | Vigilant sleep | Animal companion | Blind-fighting or two-weapon fighting |
Scout: | Long distance running | Nature friend | Vigilant sleep | Leaping or climbing |
Weaponsmaster: | Fighting expert or weapon specialist | Two-weapon fighting | Two-weapon blitz | Deflect missiles |