New character sheets, maps, and reference sheets
I’ve just replaced the old game aids document with a set of new documents. I’ve designed the new game aids using Scribus and Inkscape, and there are three of them: character sheets, rules summaries, and map grids.
The PDF file contains all of the PDFs in a single file; the archive contains each of the PDFs separately.
Character sheets
These character sheets are basically the same as the earlier character sheets I made in AppleWorks. They continue to use the Celtic Patterns, PR Astro, Stjernetegn, and Devils & Dragons fonts available elsewhere on the net. Because Scribus has a master layer, I put the borders in the master layer and added two blank pages to each character sheet for additional notes.
Rules summaries
The major advantage of moving to Scribus, besides the ability to use my iMac as a heating unit in the cold San Diego summer, is that it supports multiple foreground layers. I was thus able to customize the rules summary for each archetype, as well as a crammed-full summary for the adventure guide.
Scribus supports scripting via Python, so I’ve also included the Python script that automatically generates each archetype’s PDF file. It would otherwise be very tedious to show and hide each appropriate layer for each archetype whenever I (or you, since you have the source) make changes and need to regenerate the new versions. If you need to generate a full set of PDFs, use Scribus’s Script menu and execute the “Save All Summaries.py” script in the Summary folder.
The summaries are meant to be folded into a three-fold. Each sheet has two guides that will help you fold them. First, fold the inside right edge to the left, so that the right edge just barely covers the dotted vertical line that is currently next to Falling Damage. Second, fold the inside left edge to the right, so that the left edge just barely covers the dotted vertical line that is currently underneath the movement rules.
Map grids
I’ve also included some themed map sheets, using the map grids I wrote about earlier. The map sheets are created using Inkscape. The alchemical and Celtic borders are each their own layer that you can turn on or off, and there is a hex layer and a square layer for the grids. It uses the same method described in the AppleWorks character sheet article for creating borders, and the result is very cool.
Inkscape is very useful for mapmaking. You should be able to use this file as the basis for making maps in Inkscape, or simply print out the PDFs to draw maps by hand.
- Gods & Monsters reference sheets
- Character reference sheets, map grids, and rule summaries.
- Visually interesting hand-made character sheets
- Just because I’m a fan of hand-written, line-ruled character sheets doesn’t mean you have to use them. Here are two character sheets, one based on Celtic designs, another riddled with alchemical symbolism--along with instructions for how they were made.
- Hex and square grids for mapping
- For your adventure mapping pleasure, here is a set of map grids in PDF form, and the Python script that created them.
- Inkscape
- “Inkscape is an Open Source vector graphics editor. Supported features include shapes, paths, text, markers, clones, alpha blending, transforms, gradients, patterns, and grouping. Inkscape also supports Creative Commons meta-data, node editing, layers, complex path operations, bitmap tracing, text-on-path, flowed text, direct XML editing, and more. It imports formats such as JPEG, PNG, TIFF, and others and exports PNG as well as multiple vector-based formats.”
- Scribus
- Scribus is a very nice open source page layout application and includes full PDF creation. It is also scriptable using Python if you need to automate page layout tasks. Scribus is very useful for making documents that need to be shared with other editors, since anyone can get the Scribus application unrestricted.
More gaming tools
- First level calculations in Pocket Gods
- If you need to quickly calculate reactions and other numbers for a first level character, Pocket Gods can now do that for you.
- Roll20 and Gods & Monsters
- Roll20 appears to easily accept the Inkscape maps I’ve been creating for the various Gods & Monsters adventures
- Automatically grab flavor text snippets in Nisus
- In Nisus, it is very easy to grab all text of a specific style, and its nearest heading. This makes it easy to make “room description cards” for handing to the players after reading them.
- hexGIMP for old-school wilderness maps
- The isoMage has a script and brushes for GIMP that make it easy to create old-school TSR-style outdoor maps.
- Constructing encounter tables using Nisus
- Here’s a Nisus Writer macro that makes it a little easier to create encounter tables.
- 13 more pages with the topic gaming tools, and other related pages
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